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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. modellib
  3. MeshDrawPrimitiveFlags_t

MeshDrawPrimitiveFlags_t

uint32_t
  • MESH_DRAW_FLAGS_NONE = 00x00
  • MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH = 10x01
  • MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT = 20x02
  • MESH_DRAW_FLAGS_IS_OCCLUDER = 40x04
  • MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL = 80x08
  • MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING = 160x10
  • MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING = 320x20
  • MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS = 640x40
  • MESH_DRAW_FLAGS_DRAW_LAST = 1280x80
  • MESH_DRAW_FLAGS_HAS_LIGHTING_BASIS = 2560x0100
Referenced by (1)
ExtraVertexStreamOverride_tm_nAdditionalMeshDrawPrimitiveFlags
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.