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Half-Life: Alyx
modellib
MeshDrawPrimitiveFlags_t
MeshDrawPrimitiveFlags_t
uint32_t
MESH_DRAW_FLAGS_NONE
=
0
0x00
MESH_DRAW_FLAGS_USE_SHADOW_FAST_PATH
=
1
0x01
MESH_DRAW_FLAGS_USE_COMPRESSED_NORMAL_TANGENT
=
2
0x02
MESH_DRAW_FLAGS_IS_OCCLUDER
=
4
0x04
MESH_DRAW_INPUT_LAYOUT_IS_NOT_MATCHED_TO_MATERIAL
=
8
0x08
MESH_DRAW_FLAGS_USE_COMPRESSED_PER_VERTEX_LIGHTING
=
16
0x10
MESH_DRAW_FLAGS_USE_UNCOMPRESSED_PER_VERTEX_LIGHTING
=
32
0x20
MESH_DRAW_FLAGS_CAN_BATCH_WITH_DYNAMIC_SHADER_CONSTANTS
=
64
0x40
MESH_DRAW_FLAGS_DRAW_LAST
=
128
0x80
MESH_DRAW_FLAGS_HAS_LIGHTING_BASIS
=
256
0x0100
Referenced by (1)
ExtraVertexStreamOverride_t
m_nAdditionalMeshDrawPrimitiveFlags
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