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ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
MovementGaitId_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
modtools (2)
CNmGraphDocAimCSNode
CnmGraphDocSnapWeaponNode
navlib (11)
CNavHullPresetVData
CNavHullVData
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
networksystem (2)
ChangeAccessorFieldPathIndex_t
OutOfPVSUpdates_t
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (502)
AnimationType_t
BBoxVolumeType_t
Type
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Counter-Strike 2
modellib
PermModelInfo_t::FlagEnum
PermModelInfo_t::FlagEnum
uint32_t
FLAG_TRANSLUCENT
=
1
0x01
FLAG_TRANSLUCENT_TWO_PASS
=
2
0x02
FLAG_MODEL_IS_RUNTIME_COMBINED
=
4
0x04
FLAG_SOURCE1_IMPORT
=
8
0x08
FLAG_MODEL_PART_CHILD
=
16
0x10
FLAG_NAV_GEN_NONE
=
32
0x20
FLAG_NAV_GEN_HULL
=
64
0x40
FLAG_NO_FORCED_FADE
=
2048
0x0800
FLAG_HAS_SKINNED_MESHES
=
1024
0x0400
FLAG_DO_NOT_CAST_SHADOWS
=
131072
0x020000
FLAG_FORCE_PHONEME_CROSSFADE
=
4096
0x1000
FLAG_NO_ANIM_EVENTS
=
1048576
0x100000
FLAG_ANIMATION_DRIVEN_FLEXES
=
2097152
0x200000
FLAG_IMPLICIT_BIND_POSE_SEQUENCE
=
4194304
0x400000
FLAG_MODEL_DOC
=
8388608
0x800000
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Dota 2
Deadlock