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  • MeshDrawPrimitiveFlags_t
  • ModelAnimGraph2Ref_t
  • ModelBoneFlexComponent_t
  • ModelBoneFlexDriverControl_t
  • ModelBoneFlexDriver_t
  • ModelConfigAttachmentType_t
  • ModelEmbeddedMesh_t
  • ModelMeshBufferData_t
  • ModelMeshBufferUsage_t
  • ModelSkeletonData_t
  • ModelSkeletonData_t::BoneFlags_t
  • MorphBundleType_t
  • MorphFlexControllerRemapType_t
  • MovementCapability_t
  • NPCPhysicsHullType_t
  • PermModelDataAnimatedMaterialAttribute_t
  • PermModelData_t
  • PermModelExtPart_t
  • PermModelInfo_t
  • PermModelInfo_t::FlagEnum
  • PhysShapeMarkup_t
  • PhysSoftbodyDesc_t
  • RenderBufferFlags_t
  • RenderHairStrandInfo_t
  • RenderInputLayoutField_t
  • RenderMeshSlotType_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
  • ScriptedMoveTo_t
  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
  • VPhysXJoint_t
  • VPhysXJoint_t::Flags_t
  • VPhysXRange_t
  • VPhysics2ShapeDef_t
  • VertexAlbedoFormat_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • CNavHullPresetVData
  • CNavHullVData
  • CNavVolume
  • CNavVolumeAll
  • CNavVolumeSphere
  • CNavVolumeSphericalShell
  • CNavVolumeVector
  • Extent
  • NavAttributeEnum
  • NavDirType
  • NavGravity_t
  • NavHull_t
  • ChangeAccessorFieldPathIndex_t
  • ELayoutNodeType
  • EStyleNodeType
  • BBoxVolumeType_t
  • BlurFilterType_t
  • CBaseRendererSource2
  • CBaseTrailRenderer
  • CGeneralRandomRotation
Type / to search
  1. Dota 2
  2. modellib
  3. PermModelInfo_t::FlagEnum

PermModelInfo_t::FlagEnum

uint32_t
  • FLAG_TRANSLUCENT = 10x01
  • FLAG_TRANSLUCENT_TWO_PASS = 20x02
  • FLAG_MODEL_IS_RUNTIME_COMBINED = 40x04
  • FLAG_SOURCE1_IMPORT = 80x08
  • FLAG_MODEL_PART_CHILD = 160x10
  • FLAG_NAV_GEN_NONE = 320x20
  • FLAG_NAV_GEN_HULL = 640x40
  • FLAG_NO_FORCED_FADE = 20480x0800
  • FLAG_HAS_SKINNED_MESHES = 10240x0400
  • FLAG_DO_NOT_CAST_SHADOWS = 1310720x020000
  • FLAG_FORCE_PHONEME_CROSSFADE = 40960x1000
  • FLAG_NO_ANIM_EVENTS = 10485760x100000
  • FLAG_ANIMATION_DRIVEN_FLEXES = 20971520x200000
  • FLAG_IMPLICIT_BIND_POSE_SEQUENCE = 41943040x400000
  • FLAG_MODEL_DOC = 83886080x800000
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.