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CRenderGroom
CRenderMesh
CRenderSkeleton
CSceneObjectData
CSceneObjectData::RTProxyDrawDescriptor_t
CTiltTwistConstraint
CTwistConstraint
CVPhysXSurfacePropertiesList
DynamicMeshDeformParams_t
FlexOpCode_t
InputLayoutVariation_t
MaterialGroup_t
MeshDrawPrimitiveFlags_t
ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
navlib (12)
CNavHullPresetVData
CNavHullVData
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
Type
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Dota 2
modellib
ModelMeshBufferData_t
ModelMeshBufferData_t
m_nBlockIndex
:
int32
= -1
0 (0x00)
m_nElementCount
:
uint32
4 (0x04)
m_nElementSizeInBytes
:
uint32
8 (0x08)
m_bMeshoptCompressed
:
bool
12 (0x0C)
m_bMeshoptIndexSequence
:
bool
13 (0x0D)
m_nMeshoptMeshletEncodeVersion
:
int8
= -1
14 (0x0E)
m_bCompressedZSTD
:
bool
15 (0x0F)
m_bCreateBufferSRV
:
bool
16 (0x10)
m_bCreateBufferUAV
:
bool
17 (0x11)
m_bCreateRawBuffer
:
bool
18 (0x12)
m_bCreatePooledBuffer
:
bool
19 (0x13)
m_nBufferUsage
:
uint8
20 (0x14)
m_inputLayoutFields
:
CUtlVector
<
RenderInputLayoutField_t
>
24 (0x18)
Referenced by (3)
ModelEmbeddedMesh_t
m_vertexBuffers
ModelEmbeddedMesh_t
m_indexBuffers
ModelEmbeddedMesh_t
m_toolsBuffers
Also in
Counter-Strike 2
Deadlock