Source 2 Viewer
  • CModelConfigElement_SetMaterialGroupOnAttachedModels
  • CModelConfigElement_SetRenderColor
  • CModelConfigElement_UserPick
  • CModelConfigList
  • CMorphBundleData
  • CMorphConstraint
  • CMorphData
  • CMorphRectData
  • CMorphSetData
  • CNPCPhysicsHull
  • COrientConstraint
  • CParentConstraint
  • CPhysSurfaceProperties
  • CPhysSurfacePropertiesAudio
  • CPhysSurfacePropertiesPhysics
  • CPhysSurfacePropertiesSoundNames
  • CPhysSurfacePropertiesVehicle
  • CPointConstraint
  • CRenderBufferBinding
  • CRenderGroom
  • CRenderMesh
  • CRenderSkeleton
  • CSceneObjectData
  • CSceneObjectData::RTProxyDrawDescriptor_t
  • CTiltTwistConstraint
  • CTwistConstraint
  • CVPhysXSurfacePropertiesList
  • DynamicMeshDeformParams_t
  • FlexOpCode_t
  • InputLayoutVariation_t
  • MaterialGroup_t
  • MeshDrawPrimitiveFlags_t
  • ModelAnimGraph2Ref_t
  • ModelBoneFlexComponent_t
  • ModelBoneFlexDriverControl_t
  • ModelBoneFlexDriver_t
  • ModelConfigAttachmentType_t
  • ModelEmbeddedMesh_t
  • ModelMeshBufferData_t
  • ModelMeshBufferUsage_t
  • ModelSkeletonData_t
  • ModelSkeletonData_t::BoneFlags_t
  • MorphBundleType_t
  • MorphFlexControllerRemapType_t
  • MovementCapability_t
  • NPCPhysicsHullType_t
  • PermModelDataAnimatedMaterialAttribute_t
  • PermModelData_t
  • PermModelExtPart_t
  • PermModelInfo_t
  • PermModelInfo_t::FlagEnum
  • PhysShapeMarkup_t
  • PhysSoftbodyDesc_t
  • RenderBufferFlags_t
  • RenderHairStrandInfo_t
  • RenderInputLayoutField_t
  • RenderMeshSlotType_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
  • ScriptedMoveTo_t
  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
Type / to search
  1. Dota 2
  2. modellib
  3. CRenderGroom

CRenderGroom

  • m_hairs: CUtlVector< RenderHairStrandInfo_t >0 (0x00)
  • m_hairPositionOffsets: CUtlVector< uint32 >24 (0x18)
  • m_hSimParamsMat: CStrongHandleCopyable< InfoForResourceTypeIMaterial2 >64 (0x40)
  • m_strandSegmentCountHist: CUtlVector< int32 >72 (0x48)
  • m_nMaxSegmentsPerHairStrand: int32120 (0x78)
  • m_nGuideHairCount: int32124 (0x7C)
  • m_nHairCount: int32128 (0x80)
  • m_nTotalVertexCount: int32132 (0x84)
  • m_nTotalSegmentCount: int32136 (0x88)
  • m_nGroomGroupID: int32140 (0x8C)
  • m_nAttachBoneIdx: int32144 (0x90)
  • m_nAttachMeshIdx: int32 = -1148 (0x94)
  • m_nAttachMeshDrawCallIdx: int32 = -1152 (0x98)
  • m_bEnableSimulation: bool172 (0xAC)
Referenced by (1)
CRenderMeshm_pGroomData
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.