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CModelConfigElement_SetMaterialGroupOnAttachedModels
CModelConfigElement_SetRenderColor
CModelConfigElement_UserPick
CModelConfigList
CMorphBundleData
CMorphConstraint
CMorphData
CMorphRectData
CMorphSetData
CNPCPhysicsHull
COrientConstraint
CParentConstraint
CPhysSurfaceProperties
CPhysSurfacePropertiesAudio
CPhysSurfacePropertiesPhysics
CPhysSurfacePropertiesSoundNames
CPhysSurfacePropertiesVehicle
CPointConstraint
CRenderBufferBinding
CRenderGroom
CRenderMesh
CRenderSkeleton
CSceneObjectData
CSceneObjectData::RTProxyDrawDescriptor_t
CTiltTwistConstraint
CTwistConstraint
CVPhysXSurfacePropertiesList
DynamicMeshDeformParams_t
FlexOpCode_t
InputLayoutVariation_t
MaterialGroup_t
MeshDrawPrimitiveFlags_t
ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
MovementGaitId_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
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Counter-Strike 2
modellib
CRenderGroom
CRenderGroom
m_hairs
:
CUtlVector
<
RenderHairStrandInfo_t
>
0 (0x00)
m_hairPositionOffsets
:
CUtlVector
<
uint32
>
24 (0x18)
m_hSimParamsMat
:
CStrongHandleCopyable
<
InfoForResourceTypeIMaterial2
>
64 (0x40)
m_strandSegmentCountHist
:
CUtlVector
<
int32
>
72 (0x48)
m_nMaxSegmentsPerHairStrand
:
int32
120 (0x78)
m_nGuideHairCount
:
int32
124 (0x7C)
m_nHairCount
:
int32
128 (0x80)
m_nTotalVertexCount
:
int32
132 (0x84)
m_nTotalSegmentCount
:
int32
136 (0x88)
m_nGroomGroupID
:
int32
140 (0x8C)
m_nAttachBoneIdx
:
int32
144 (0x90)
m_nAttachMeshIdx
:
int32
= -1
148 (0x94)
m_nAttachMeshDrawCallIdx
:
int32
= -1
152 (0x98)
m_bEnableSimulation
:
bool
156 (0x9C)
Referenced by (1)
CRenderMesh
m_pGroomData
Also in
Dota 2
Deadlock