Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
Show
All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
CRenderGroom
CRenderMesh
CRenderSkeleton
CSceneObjectData
CSceneObjectData::RTProxyDrawDescriptor_t
CTiltTwistConstraint
CTwistConstraint
CVPhysXSurfacePropertiesList
DynamicMeshDeformParams_t
FlexOpCode_t
InputLayoutVariation_t
MaterialGroup_t
MeshDrawPrimitiveFlags_t
ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
UpscalerType_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
modtools
2
CNmGraphDocAimCSNode
CnmGraphDocSnapWeaponNode
navlib
17
CNavAttribute
CNavFlags
CNavHullPresetVData
CNavHullVData
CNavPathCost
CNavVolume
CNavVolumeAll
Type
/
to search schemas
Counter-Strike 2
modellib
ModelMeshBufferData_t
ModelMeshBufferData_t
48 bytes (0x30), align 8
Source
Used by fields
ModelEmbeddedMesh_t
m_vertexBuffers
ModelEmbeddedMesh_t
m_indexBuffers
ModelEmbeddedMesh_t
m_toolsBuffers
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_nBlockIndex
int32
= -1
0
0x00
m_nElementCount
uint32
4
0x04
m_nElementSizeInBytes
uint32
8
0x08
m_bMeshoptCompressed
bool
12
0x0C
m_bMeshoptIndexSequence
bool
13
0x0D
m_nMeshoptMeshletEncodeVersion
int8
= -1
14
0x0E
m_bCompressedZSTD
bool
15
0x0F
m_bCreateBufferSRV
bool
16
0x10
m_bCreateBufferUAV
bool
17
0x11
m_bCreateRawBuffer
bool
18
0x12
m_bCreatePooledBuffer
bool
19
0x13
m_nBufferUsage
uint16
20
0x14
m_inputLayoutFields
CUtlVector
<
RenderInputLayoutField_t
>
24
0x18