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  1. Counter-Strike 2
  2. modellib
  3. RenderPrimitiveType_t

RenderPrimitiveType_t

uint32_t
  • RENDER_PRIM_POINTS = 00x00
  • RENDER_PRIM_LINES = 10x01
  • RENDER_PRIM_LINES_WITH_ADJACENCY = 20x02
  • RENDER_PRIM_LINE_STRIP = 30x03
  • RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY = 40x04
  • RENDER_PRIM_TRIANGLES = 50x05
  • RENDER_PRIM_TRIANGLES_WITH_ADJACENCY = 60x06
  • RENDER_PRIM_TRIANGLE_STRIP = 70x07
  • RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY = 80x08
  • RENDER_PRIM_INSTANCED_QUADS = 90x09
  • RENDER_PRIM_HETEROGENOUS = 100x0A
  • RENDER_PRIM_COMPUTE_SHADER = 110x0B
  • RENDER_PRIM_MESH_SHADER = 120x0C
  • RENDER_PRIM_TYPE_COUNT = 130x0D
Referenced by (1)
CMaterialDrawDescriptorm_nPrimitiveType
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.