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ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
MovementGaitId_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
modtools (2)
CNmGraphDocAimCSNode
CnmGraphDocSnapWeaponNode
navlib (11)
CNavHullPresetVData
CNavHullVData
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
networksystem (2)
ChangeAccessorFieldPathIndex_t
OutOfPVSUpdates_t
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (502)
AnimationType_t
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
Type
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Counter-Strike 2
modellib
RenderPrimitiveType_t
RenderPrimitiveType_t
uint32_t
RENDER_PRIM_POINTS
=
0
0x00
RENDER_PRIM_LINES
=
1
0x01
RENDER_PRIM_LINES_WITH_ADJACENCY
=
2
0x02
RENDER_PRIM_LINE_STRIP
=
3
0x03
RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
=
4
0x04
RENDER_PRIM_TRIANGLES
=
5
0x05
RENDER_PRIM_TRIANGLES_WITH_ADJACENCY
=
6
0x06
RENDER_PRIM_TRIANGLE_STRIP
=
7
0x07
RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY
=
8
0x08
RENDER_PRIM_INSTANCED_QUADS
=
9
0x09
RENDER_PRIM_HETEROGENOUS
=
10
0x0A
RENDER_PRIM_COMPUTE_SHADER
=
11
0x0B
RENDER_PRIM_MESH_SHADER
=
12
0x0C
RENDER_PRIM_TYPE_COUNT
=
13
0x0D
Referenced by (1)
CMaterialDrawDescriptor
m_nPrimitiveType
Also in
Dota 2
Deadlock