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  • RenderInputLayoutField_t
  • RenderMeshSlotType_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
  • ScriptedMoveTo_t
  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
  • VPhysXJoint_t
  • VPhysXJoint_t::Flags_t
  • VPhysXRange_t
  • VPhysics2ShapeDef_t
  • VertexAlbedoFormat_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • CNmGraphDocAimCSNode
  • CnmGraphDocSnapWeaponNode
  • CNavHullPresetVData
  • CNavHullVData
  • CNavVolume
  • CNavVolumeAll
  • CNavVolumeSphere
  • CNavVolumeSphericalShell
  • CNavVolumeVector
  • Extent
  • NavAttributeEnum
  • NavDirType
  • NavGravity_t
  • ChangeAccessorFieldPathIndex_t
  • OutOfPVSUpdates_t
  • ELayoutNodeType
  • EStyleNodeType
  • AnimationType_t
  • BBoxVolumeType_t
  • BlurFilterType_t
  • CBaseRendererSource2
  • CBaseTrailRenderer
  • CGeneralRandomRotation
  • CGeneralSpin
  • CPAssignment_t
  • CParticleFunction
  • CParticleFunctionConstraint
  • CParticleFunctionEmitter
  • CParticleFunctionForce
  • CParticleFunctionInitializer
  • CParticleFunctionOperator
  • CParticleFunctionPreEmission
  • CParticleFunctionRenderer
  • CParticleMassCalculationParameters
  • CParticleSystemDefinition
  • CParticleVisibilityInputs
  • CPathParameters
  • CRandomNumberGeneratorParameters
  • CReplicationParameters
  • CSpinUpdateBase
  • C_INIT_AddVectorToVector
  • C_INIT_AgeNoise
  • C_INIT_ChaoticAttractor
Type / to search
  1. Counter-Strike 2
  2. modellib
  3. VPhysXBodyPart_t

VPhysXBodyPart_t

  • m_nFlags: uint320 (0x00)
  • m_flMass: float324 (0x04)
  • m_rnShape: VPhysics2ShapeDef_t8 (0x08)
  • m_nCollisionAttributeIndex: uint16128 (0x80)
  • m_nReserved: uint16130 (0x82)
  • m_flInertiaScale: float32132 (0x84)
  • m_flLinearDamping: float32136 (0x88)
  • m_flAngularDamping: float32140 (0x8C)
  • m_flLinearDrag: float32 = 1144 (0x90)
  • m_flAngularDrag: float32 = 1148 (0x94)
  • m_bOverrideMassCenter: bool152 (0x98)
  • m_vMassCenterOverride: Vector156 (0x9C)
Referenced by (1)
VPhysXAggregateData_tm_parts
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.