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RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
modtools (2)
CNmGraphDocAimCSNode
CnmGraphDocSnapWeaponNode
navlib (11)
CNavHullPresetVData
CNavHullVData
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
networksystem (2)
ChangeAccessorFieldPathIndex_t
OutOfPVSUpdates_t
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (502)
AnimationType_t
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleMassCalculationParameters
CParticleSystemDefinition
CParticleVisibilityInputs
CPathParameters
CRandomNumberGeneratorParameters
CReplicationParameters
CSpinUpdateBase
C_INIT_AddVectorToVector
C_INIT_AgeNoise
C_INIT_ChaoticAttractor
C_INIT_CheckParticleForWater
C_INIT_ColorLitPerParticle
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Counter-Strike 2
modellib
VPhysXCollisionAttributes_t
VPhysXCollisionAttributes_t
m_nIncludeDetailLayerCount
:
int32
0 (0x00)
m_CollisionGroup
:
uint32
4 (0x04)
m_InteractAs
:
CUtlVector
<
uint32
>
8 (0x08)
m_InteractWith
:
CUtlVector
<
uint32
>
32 (0x20)
m_InteractExclude
:
CUtlVector
<
uint32
>
56 (0x38)
m_DetailLayers
:
CUtlVector
<
uint32
>
80 (0x50)
m_CollisionGroupString
:
CUtlString
104 (0x68)
m_InteractAsStrings
:
CUtlVector
<
CUtlString
>
112 (0x70)
m_InteractWithStrings
:
CUtlVector
<
CUtlString
>
136 (0x88)
m_InteractExcludeStrings
:
CUtlVector
<
CUtlString
>
160 (0xA0)
m_DetailLayerStrings
:
CUtlVector
<
CUtlString
>
184 (0xB8)
Referenced by (1)
VPhysXAggregateData_t
m_collisionAttributes
Also in
Dota 2
Deadlock