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Type / to search
  1. Deadlock
  2. modellib
  3. VPhysXCollisionAttributes_t

VPhysXCollisionAttributes_t

  • m_nIncludeDetailLayerCount: int320 (0x00)
  • m_CollisionGroup: uint324 (0x04)
  • m_InteractAs: CUtlVector< uint32 >8 (0x08)
  • m_InteractWith: CUtlVector< uint32 >32 (0x20)
  • m_InteractExclude: CUtlVector< uint32 >56 (0x38)
  • m_DetailLayers: CUtlVector< uint32 >80 (0x50)
  • m_CollisionGroupString: CUtlString104 (0x68)
  • m_InteractAsStrings: CUtlVector< CUtlString >112 (0x70)
  • m_InteractWithStrings: CUtlVector< CUtlString >136 (0x88)
  • m_InteractExcludeStrings: CUtlVector< CUtlString >160 (0xA0)
  • m_DetailLayerStrings: CUtlVector< CUtlString >184 (0xB8)
Referenced by (1)
VPhysXAggregateData_tm_collisionAttributes
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.