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PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
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ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
UpscalerType_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
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VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
navlib
17
CNavAttribute
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networksystem
1
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2
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Deadlock
modellib
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::FrameStamp_t
28 bytes (0x1C), align 4
Source
Used by fields
SkeletonAnimCapture_t::Frame_t
m_Stamp
Also in
Counter-Strike 2
Dota 2
Fields
Name
Type
Offset
m_flTime
float32
0
0x00
m_flEntitySimTime
float32
4
0x04
m_bTeleportTick
bool
8
0x08
m_bPredicted
bool
9
0x09
m_flCurTime
float32
12
0x0C
m_flRealTime
float32
16
0x10
m_nFrameCount
int32
20
0x14
m_nTickCount
int32
24
0x18