Source 2 Viewer
  • ModelBoneFlexDriverControl_t
  • ModelBoneFlexDriver_t
  • ModelConfigAttachmentType_t
  • ModelEmbeddedMesh_t
  • ModelMeshBufferData_t
  • ModelMeshBufferUsage_t
  • ModelSkeletonData_t
  • ModelSkeletonData_t::BoneFlags_t
  • MorphBundleType_t
  • MorphFlexControllerRemapType_t
  • MovementCapability_t
  • MovementGaitId_t
  • NPCPhysicsHullType_t
  • PermModelDataAnimatedMaterialAttribute_t
  • PermModelData_t
  • PermModelExtPart_t
  • PermModelInfo_t
  • PermModelInfo_t::FlagEnum
  • PhysShapeMarkup_t
  • PhysSoftbodyDesc_t
  • RenderBufferFlags_t
  • RenderHairStrandInfo_t
  • RenderInputLayoutField_t
  • RenderMeshSlotType_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
  • ScriptedMoveTo_t
  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
  • VPhysXJoint_t
  • VPhysXJoint_t::Flags_t
  • VPhysXRange_t
  • VPhysics2ShapeDef_t
  • VertexAlbedoFormat_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • CNavHullPresetVData
  • CNavHullVData
  • CNavVolume
  • CNavVolumeAll
  • CNavVolumeSphere
  • CNavVolumeSphericalShell
  • CNavVolumeVector
  • Extent
  • NavAttributeEnum
  • NavDirType
  • NavGravity_t
  • ChangeAccessorFieldPathIndex_t
  • OutOfPVSUpdates_t
  • ELayoutNodeType
  • EStyleNodeType
  • AnimationType_t
  • BBoxVolumeType_t
  • BlurFilterType_t
  • CBaseRendererSource2
  • CBaseTrailRenderer
  • CGeneralRandomRotation
  • CGeneralSpin
Type / to search
  1. Deadlock
  2. modellib
  3. PhysSoftbodyDesc_t

PhysSoftbodyDesc_t

  • m_ParticleBoneHash: CUtlVector< uint32 >0 (0x00)
  • m_Particles: CUtlVector< RnSoftbodyParticle_t >24 (0x18)
  • m_Springs: CUtlVector< RnSoftbodySpring_t >48 (0x30)
  • m_Capsules: CUtlVector< RnSoftbodyCapsule_t >72 (0x48)
  • m_InitPose: CUtlVector< CTransform >96 (0x60)
  • m_ParticleBoneName: CUtlVector< CUtlString >120 (0x78)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.