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RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
navlib (11)
CNavHullPresetVData
CNavHullVData
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
networksystem (2)
ChangeAccessorFieldPathIndex_t
OutOfPVSUpdates_t
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (510)
AnimationType_t
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleMassCalculationParameters
CParticleSystemDefinition
CParticleVisibilityInputs
CPathParameters
CRandomNumberGeneratorParameters
CReplicationParameters
CSpinUpdateBase
C_INIT_AddVectorToVector
C_INIT_AgeNoise
C_INIT_ChaoticAttractor
C_INIT_CheckParticleForWater
Type
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to search
Deadlock
modellib
VPhysXAggregateData_t
VPhysXAggregateData_t
m_nFlags
:
uint16
0 (0x00)
m_nRefCounter
:
uint16
2 (0x02)
m_bonesHash
:
CUtlVector
<
uint32
>
8 (0x08)
m_boneNames
:
CUtlVector
<
CUtlString
>
32 (0x20)
m_indexNames
:
CUtlVector
<
uint16
>
56 (0x38)
m_indexHash
:
CUtlVector
<
uint16
>
80 (0x50)
m_bindPose
:
CUtlVector
<
matrix3x4a_t
>
104 (0x68)
m_parts
:
CUtlVector
<
VPhysXBodyPart_t
>
128 (0x80)
m_shapeMarkups
:
CUtlVector
<
PhysShapeMarkup_t
>
152 (0x98)
m_constraints2
:
CUtlVector
<
VPhysXConstraint2_t
>
176 (0xB0)
m_joints
:
CUtlVector
<
VPhysXJoint_t
>
200 (0xC8)
m_pFeModel
:
PhysFeModelDesc_t
*
224 (0xE0)
m_boneParents
:
CUtlVector
<
uint16
>
232 (0xE8)
m_surfacePropertyHashes
:
CUtlVector
<
uint32
>
256 (0x0100)
m_collisionAttributes
:
CUtlVector
<
VPhysXCollisionAttributes_t
>
280 (0x0118)
m_debugPartNames
:
CUtlVector
<
CUtlString
>
304 (0x0130)
m_embeddedKeyvalues
:
CUtlString
328 (0x0148)
Also in
Counter-Strike 2
Dota 2