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  • RenderBufferFlags_t
  • RenderHairStrandInfo_t
  • RenderInputLayoutField_t
  • RenderMeshSlotType_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
  • ScriptedMoveTo_t
  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
  • VPhysXJoint_t
  • VPhysXJoint_t::Flags_t
  • VPhysXRange_t
  • VPhysics2ShapeDef_t
  • VertexAlbedoFormat_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • CNavHullPresetVData
  • CNavHullVData
  • CNavVolume
  • CNavVolumeAll
  • CNavVolumeSphere
  • CNavVolumeSphericalShell
  • CNavVolumeVector
  • Extent
  • NavAttributeEnum
  • NavDirType
  • NavGravity_t
  • ChangeAccessorFieldPathIndex_t
  • OutOfPVSUpdates_t
  • ELayoutNodeType
  • EStyleNodeType
  • AnimationType_t
  • BBoxVolumeType_t
  • BlurFilterType_t
  • CBaseRendererSource2
  • CBaseTrailRenderer
  • CGeneralRandomRotation
  • CGeneralSpin
  • CPAssignment_t
  • CParticleFunction
  • CParticleFunctionConstraint
  • CParticleFunctionEmitter
  • CParticleFunctionForce
  • CParticleFunctionInitializer
  • CParticleFunctionOperator
  • CParticleFunctionPreEmission
  • CParticleFunctionRenderer
  • CParticleMassCalculationParameters
  • CParticleSystemDefinition
  • CParticleVisibilityInputs
  • CPathParameters
  • CRandomNumberGeneratorParameters
  • CReplicationParameters
  • CSpinUpdateBase
  • C_INIT_AddVectorToVector
  • C_INIT_AgeNoise
  • C_INIT_ChaoticAttractor
  • C_INIT_CheckParticleForWater
Type / to search
  1. Deadlock
  2. modellib
  3. VPhysXAggregateData_t

VPhysXAggregateData_t

  • m_nFlags: uint160 (0x00)
  • m_nRefCounter: uint162 (0x02)
  • m_bonesHash: CUtlVector< uint32 >8 (0x08)
  • m_boneNames: CUtlVector< CUtlString >32 (0x20)
  • m_indexNames: CUtlVector< uint16 >56 (0x38)
  • m_indexHash: CUtlVector< uint16 >80 (0x50)
  • m_bindPose: CUtlVector< matrix3x4a_t >104 (0x68)
  • m_parts: CUtlVector< VPhysXBodyPart_t >128 (0x80)
  • m_shapeMarkups: CUtlVector< PhysShapeMarkup_t >152 (0x98)
  • m_constraints2: CUtlVector< VPhysXConstraint2_t >176 (0xB0)
  • m_joints: CUtlVector< VPhysXJoint_t >200 (0xC8)
  • m_pFeModel: PhysFeModelDesc_t*224 (0xE0)
  • m_boneParents: CUtlVector< uint16 >232 (0xE8)
  • m_surfacePropertyHashes: CUtlVector< uint32 >256 (0x0100)
  • m_collisionAttributes: CUtlVector< VPhysXCollisionAttributes_t >280 (0x0118)
  • m_debugPartNames: CUtlVector< CUtlString >304 (0x0130)
  • m_embeddedKeyvalues: CUtlString328 (0x0148)
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.