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  • PermModelDataAnimatedMaterialAttribute_t
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  • PermModelInfo_t
  • PermModelInfo_t::FlagEnum
  • PhysShapeMarkup_t
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  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
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  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
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  • VPhysXConstraintParams_t::EnumFlags0_t
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Type / to search
  1. Deadlock
  2. modellib
  3. SkeletonAnimCapture_t

SkeletonAnimCapture_t

  • m_nEntIndex: CEntityIndex = -10 (0x00)
  • m_nEntParent: CEntityIndex = -14 (0x04)
  • m_ImportedCollision: CUtlVector< CEntityIndex >8 (0x08)
  • m_ModelName: CUtlString32 (0x20)
  • m_CaptureName: CUtlString40 (0x28)
  • m_ModelBindPose: CUtlVector< SkeletonAnimCapture_t::Bone_t >48 (0x30)
  • m_FeModelInitPose: CUtlVector< SkeletonAnimCapture_t::Bone_t >72 (0x48)
  • m_nFlexControllers: int3296 (0x60)
  • m_bPredicted: bool100 (0x64)
  • m_Frames: CUtlVector< SkeletonAnimCapture_t::Frame_t >168 (0xA8)
Referenced by (1)
SkeletonDemoDb_tm_AnimCaptures
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.