Source 2 Viewer
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
navlib (11)
CNavHullPresetVData
CNavHullVData
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
networksystem (2)
ChangeAccessorFieldPathIndex_t
OutOfPVSUpdates_t
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (510)
AnimationType_t
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleMassCalculationParameters
CParticleSystemDefinition
CParticleVisibilityInputs
CPathParameters
Type
/
to search
Deadlock
modellib
SkeletonAnimCapture_t
SkeletonAnimCapture_t
m_nEntIndex
:
CEntityIndex
= -1
0 (0x00)
m_nEntParent
:
CEntityIndex
= -1
4 (0x04)
m_ImportedCollision
:
CUtlVector
<
CEntityIndex
>
8 (0x08)
m_ModelName
:
CUtlString
32 (0x20)
m_CaptureName
:
CUtlString
40 (0x28)
m_ModelBindPose
:
CUtlVector
<
SkeletonAnimCapture_t::Bone_t
>
48 (0x30)
m_FeModelInitPose
:
CUtlVector
<
SkeletonAnimCapture_t::Bone_t
>
72 (0x48)
m_nFlexControllers
:
int32
96 (0x60)
m_bPredicted
:
bool
100 (0x64)
m_Frames
:
CUtlVector
<
SkeletonAnimCapture_t::Frame_t
>
168 (0xA8)
Referenced by (1)
SkeletonDemoDb_t
m_AnimCaptures
Also in
Counter-Strike 2
Dota 2