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PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
UpscalerType_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
navlib
17
CNavAttribute
CNavFlags
CNavHullPresetVData
CNavHullVData
CNavPathCost
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
INavPathCost
NavAttributeDynamicType
NavAttributeEnum
NavDirType
NavGravity_t
NavHull_t
networksystem
1
ChangeAccessorFieldPathIndex_t
panorama_content
2
ELayoutNodeType
EStyleNodeType
particles
510
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleMassCalculationParameters
CParticleSystemDefinition
CParticleVisibilityInputs
Type
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Deadlock
modellib
SkeletonAnimCapture_t::Frame_t
SkeletonAnimCapture_t::Frame_t
192 bytes (0xC0), align 16
Source
Used by fields
SkeletonAnimCapture_t
m_Frames
Also in
Counter-Strike 2
Dota 2
Fields
Name
Type
Offset
m_flTime
float32
0
0x00
m_Stamp
SkeletonAnimCapture_t::FrameStamp_t
4
0x04
m_Transform
CTransform
32
0x20
m_bTeleport
bool
64
0x40
m_CompositeBones
CUtlVector
<
CTransform
>
72
0x48
m_SimStateBones
CUtlVector
<
CTransform
>
96
0x60
m_FeModelAnims
CUtlVector
<
CTransform
>
120
0x78
m_FeModelPos
CUtlVector
<
VectorAligned
>
144
0x90
m_FlexControllerWeights
CUtlVector
<
float32
>
168
0xA8