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Half-Life: Alyx
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RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
UpscalerType_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
navlib
17
CNavAttribute
CNavFlags
CNavHullPresetVData
CNavHullVData
CNavPathCost
CNavVolume
CNavVolumeAll
CNavVolumeSphere
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CNavVolumeVector
Extent
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NavAttributeDynamicType
NavAttributeEnum
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NavGravity_t
NavHull_t
networksystem
1
ChangeAccessorFieldPathIndex_t
panorama_content
2
ELayoutNodeType
EStyleNodeType
particles
510
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
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CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
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CParticleSystemDefinition
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CSpinUpdateBase
C_INIT_AddVectorToVector
C_INIT_AgeNoise
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C_INIT_CheckParticleForWater
C_INIT_ColorLitPerParticle
C_INIT_CreateAlongPath
C_INIT_CreateFromCPs
Type
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Deadlock
modellib
VPhysXConstraintParams_t
VPhysXConstraintParams_t
248 bytes (0xF8), align 4
Source
Used by fields
VPhysXConstraint2_t
m_params
Also in
Counter-Strike 2
Dota 2
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nType
int8
0
0x00
m_nTranslateMotion
int8
1
0x01
m_nRotateMotion
int8
2
0x02
m_nFlags
int8
3
0x03
m_anchor
Vector
[2]
= [[0,0,0],[0,0,0]]
4
0x04
m_axes
QuaternionStorage
[2]
= [[0,0,0,0],[0,0,0,0]]
28
0x1C
m_maxForce
float32
60
0x3C
m_maxTorque
float32
64
0x40
m_linearLimitValue
float32
68
0x44
m_linearLimitRestitution
float32
72
0x48
m_linearLimitSpring
float32
76
0x4C
m_linearLimitDamping
float32
80
0x50
m_twistLowLimitValue
float32
84
0x54
m_twistLowLimitRestitution
float32
88
0x58
m_twistLowLimitSpring
float32
92
0x5C
m_twistLowLimitDamping
float32
96
0x60
m_twistHighLimitValue
float32
100
0x64
m_twistHighLimitRestitution
float32
104
0x68
m_twistHighLimitSpring
float32
108
0x6C
m_twistHighLimitDamping
float32
112
0x70
m_swing1LimitValue
float32
116
0x74
m_swing1LimitRestitution
float32
120
0x78
m_swing1LimitSpring
float32
124
0x7C
m_swing1LimitDamping
float32
128
0x80
m_swing2LimitValue
float32
132
0x84
m_swing2LimitRestitution
float32
136
0x88
m_swing2LimitSpring
float32
140
0x8C
m_swing2LimitDamping
float32
144
0x90
m_goalPosition
Vector
148
0x94
m_goalOrientation
QuaternionStorage
160
0xA0
m_goalAngularVelocity
Vector
176
0xB0
m_driveSpringX
float32
188
0xBC
m_driveSpringY
float32
192
0xC0
m_driveSpringZ
float32
196
0xC4
m_driveDampingX
float32
200
0xC8
m_driveDampingY
float32
204
0xCC
m_driveDampingZ
float32
208
0xD0
m_driveSpringTwist
float32
212
0xD4
m_driveSpringSwing
float32
216
0xD8
m_driveSpringSlerp
float32
220
0xDC
m_driveDampingTwist
float32
224
0xE0
m_driveDampingSwing
float32
228
0xE4
m_driveDampingSlerp
float32
232
0xE8
m_solverIterationCount
int32
236
0xEC
m_projectionLinearTolerance
float32
240
0xF0
m_projectionAngularTolerance
float32
244
0xF4