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RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
navlib (11)
CNavHullPresetVData
CNavHullVData
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
networksystem (2)
ChangeAccessorFieldPathIndex_t
OutOfPVSUpdates_t
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (510)
AnimationType_t
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
CParticleFunction
CParticleFunctionConstraint
CParticleFunctionEmitter
CParticleFunctionForce
CParticleFunctionInitializer
CParticleFunctionOperator
CParticleFunctionPreEmission
CParticleFunctionRenderer
CParticleMassCalculationParameters
CParticleSystemDefinition
CParticleVisibilityInputs
CPathParameters
CRandomNumberGeneratorParameters
CReplicationParameters
CSpinUpdateBase
C_INIT_AddVectorToVector
C_INIT_AgeNoise
C_INIT_ChaoticAttractor
C_INIT_CheckParticleForWater
C_INIT_ColorLitPerParticle
C_INIT_CreateAlongPath
C_INIT_CreateFromCPs
C_INIT_CreateFromParentParticles
C_INIT_CreateFromPlaneCache
C_INIT_CreateInEpitrochoid
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Deadlock
modellib
VPhysXConstraintParams_t
VPhysXConstraintParams_t
m_nType
:
int8
0 (0x00)
m_nTranslateMotion
:
int8
1 (0x01)
m_nRotateMotion
:
int8
2 (0x02)
m_nFlags
:
int8
3 (0x03)
m_anchor
:
Vector
[2]
= [[0,0,0],[0,0,0]]
4 (0x04)
m_axes
:
QuaternionStorage
[2]
= [[0,0,0,0],[0,0,0,0]]
28 (0x1C)
m_maxForce
:
float32
60 (0x3C)
m_maxTorque
:
float32
64 (0x40)
m_linearLimitValue
:
float32
68 (0x44)
m_linearLimitRestitution
:
float32
72 (0x48)
m_linearLimitSpring
:
float32
76 (0x4C)
m_linearLimitDamping
:
float32
80 (0x50)
m_twistLowLimitValue
:
float32
84 (0x54)
m_twistLowLimitRestitution
:
float32
88 (0x58)
m_twistLowLimitSpring
:
float32
92 (0x5C)
m_twistLowLimitDamping
:
float32
96 (0x60)
m_twistHighLimitValue
:
float32
100 (0x64)
m_twistHighLimitRestitution
:
float32
104 (0x68)
m_twistHighLimitSpring
:
float32
108 (0x6C)
m_twistHighLimitDamping
:
float32
112 (0x70)
m_swing1LimitValue
:
float32
116 (0x74)
m_swing1LimitRestitution
:
float32
120 (0x78)
m_swing1LimitSpring
:
float32
124 (0x7C)
m_swing1LimitDamping
:
float32
128 (0x80)
m_swing2LimitValue
:
float32
132 (0x84)
m_swing2LimitRestitution
:
float32
136 (0x88)
m_swing2LimitSpring
:
float32
140 (0x8C)
m_swing2LimitDamping
:
float32
144 (0x90)
m_goalPosition
:
Vector
148 (0x94)
m_goalOrientation
:
QuaternionStorage
160 (0xA0)
m_goalAngularVelocity
:
Vector
176 (0xB0)
m_driveSpringX
:
float32
188 (0xBC)
m_driveSpringY
:
float32
192 (0xC0)
m_driveSpringZ
:
float32
196 (0xC4)
m_driveDampingX
:
float32
200 (0xC8)
m_driveDampingY
:
float32
204 (0xCC)
m_driveDampingZ
:
float32
208 (0xD0)
m_driveSpringTwist
:
float32
212 (0xD4)
m_driveSpringSwing
:
float32
216 (0xD8)
m_driveSpringSlerp
:
float32
220 (0xDC)
m_driveDampingTwist
:
float32
224 (0xE0)
m_driveDampingSwing
:
float32
228 (0xE4)
m_driveDampingSlerp
:
float32
232 (0xE8)
m_solverIterationCount
:
int32
236 (0xEC)
m_projectionLinearTolerance
:
float32
240 (0xF0)
m_projectionAngularTolerance
:
float32
244 (0xF4)
Referenced by (1)
VPhysXConstraint2_t
m_params
Also in
Counter-Strike 2
Dota 2