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ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
MovementGaitId_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
VertexAlbedoFormat_t
VsInputSignatureElement_t
VsInputSignature_t
navlib (11)
CNavHullPresetVData
CNavHullVData
CNavVolume
CNavVolumeAll
CNavVolumeSphere
CNavVolumeSphericalShell
CNavVolumeVector
Extent
NavAttributeEnum
NavDirType
NavGravity_t
networksystem (2)
ChangeAccessorFieldPathIndex_t
OutOfPVSUpdates_t
panorama_content (2)
ELayoutNodeType
EStyleNodeType
particles (510)
AnimationType_t
BBoxVolumeType_t
BlurFilterType_t
CBaseRendererSource2
CBaseTrailRenderer
CGeneralRandomRotation
CGeneralSpin
CPAssignment_t
Type
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Deadlock
modellib
RenderBufferFlags_t
RenderBufferFlags_t
uint32_t
RENDER_BUFFER_USAGE_NONE
=
0
0x00
RENDER_BUFFER_USAGE_VERTEX_BUFFER
=
1
0x01
RENDER_BUFFER_USAGE_INDEX_BUFFER
=
2
0x02
RENDER_BUFFER_USAGE_SHADER_RESOURCE
=
4
0x04
RENDER_BUFFER_USAGE_UNORDERED_ACCESS
=
8
0x08
RENDER_BUFFER_BYTEADDRESS_BUFFER
=
16
0x10
RENDER_BUFFER_STRUCTURED_BUFFER
=
32
0x20
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS
=
256
0x0100
RENDER_BUFFER_ACCELERATION_STRUCTURE
=
512
0x0200
RENDER_BUFFER_SHADER_BINDING_TABLE
=
1024
0x0400
RENDER_BUFFER_POOL_ALLOCATED
=
2048
0x0800
RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING
=
4096
0x1000
RENDER_BUFFER_IMMOVABLE_ALLOCATION
=
8192
0x2000
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