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  • ModelBoneFlexDriverControl_t
  • ModelBoneFlexDriver_t
  • ModelConfigAttachmentType_t
  • ModelEmbeddedMesh_t
  • ModelMeshBufferData_t
  • ModelMeshBufferUsage_t
  • ModelSkeletonData_t
  • ModelSkeletonData_t::BoneFlags_t
  • MorphBundleType_t
  • MorphFlexControllerRemapType_t
  • MovementCapability_t
  • NPCPhysicsHullType_t
  • PermModelDataAnimatedMaterialAttribute_t
  • PermModelData_t
  • PermModelExtPart_t
  • PermModelInfo_t
  • PermModelInfo_t::FlagEnum
  • PhysShapeMarkup_t
  • PhysSoftbodyDesc_t
  • RenderBufferFlags_t
  • RenderHairStrandInfo_t
  • RenderInputLayoutField_t
  • RenderMeshSlotType_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
  • ScriptedMoveTo_t
  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
  • VPhysXJoint_t
  • VPhysXJoint_t::Flags_t
  • VPhysXRange_t
  • VPhysics2ShapeDef_t
  • VertexAlbedoFormat_t
  • VsInputSignatureElement_t
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  • CNavHullPresetVData
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  • CNavVolume
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  • Extent
  • NavAttributeEnum
  • NavDirType
  • NavGravity_t
  • NavHull_t
  • ChangeAccessorFieldPathIndex_t
  • ELayoutNodeType
  • EStyleNodeType
  • BBoxVolumeType_t
  • BlurFilterType_t
  • CBaseRendererSource2
  • CBaseTrailRenderer
  • CGeneralRandomRotation
  • CGeneralSpin
  • CPAssignment_t
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  1. Dota 2
  2. modellib
  3. RenderBufferFlags_t

RenderBufferFlags_t

uint32_t
  • RENDER_BUFFER_USAGE_NONE = 00x00
  • RENDER_BUFFER_USAGE_VERTEX_BUFFER = 10x01
  • RENDER_BUFFER_USAGE_INDEX_BUFFER = 20x02
  • RENDER_BUFFER_USAGE_SHADER_RESOURCE = 40x04
  • RENDER_BUFFER_USAGE_UNORDERED_ACCESS = 80x08
  • RENDER_BUFFER_BYTEADDRESS_BUFFER = 160x10
  • RENDER_BUFFER_STRUCTURED_BUFFER = 320x20
  • RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS = 2560x0100
  • RENDER_BUFFER_ACCELERATION_STRUCTURE = 5120x0200
  • RENDER_BUFFER_SHADER_BINDING_TABLE = 10240x0400
  • RENDER_BUFFER_POOL_ALLOCATED = 20480x0800
  • RENDER_BUFFER_USAGE_CONDITIONAL_RENDERING = 40960x1000
  • RENDER_BUFFER_IMMOVABLE_ALLOCATION = 81920x2000
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.