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Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
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  • PermModelDataAnimatedMaterialAttribute_t
  • PermModelData_t
  • PermModelExtPart_t
  • PermModelInfo_t
  • PermModelInfo_t::FlagEnum
  • PhysShapeMarkup_t
  • PhysSoftbodyDesc_t
  • RenderBufferFlags_t
  • RenderHairStrandInfo_t
  • RenderInputLayoutField_t
  • RenderMeshSlotType_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
  • ScriptedMoveTo_t
  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • UpscalerType_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
  • VPhysXJoint_t
  • VPhysXJoint_t::Flags_t
  • VPhysXRange_t
  • VPhysics2ShapeDef_t
  • VertexAlbedoFormat_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • CNavAttribute
  • CNavFlags
  • CNavHullPresetVData
  • CNavHullVData
  • CNavPathCost
  • CNavVolume
  • CNavVolumeAll
  • CNavVolumeSphere
  • CNavVolumeSphericalShell
  • CNavVolumeVector
  • Extent
  • INavPathCost
  • NavAttributeDynamicType
  • NavAttributeEnum
  • NavDirType
  • NavGravity_t
  • NavHull_t
  • ChangeAccessorFieldPathIndex_t
  • ELayoutNodeType
  • EStyleNodeType
  • BBoxVolumeType_t
  • BlurFilterType_t
  • CBaseRendererSource2
  • CBaseTrailRenderer
  • CGeneralRandomRotation
  • CGeneralSpin
  • CPAssignment_t
  • CParticleFunction
  • CParticleFunctionConstraint
  • CParticleFunctionEmitter
  • CParticleFunctionForce
  • CParticleFunctionInitializer
  • CParticleFunctionOperator
  • CParticleFunctionPreEmission
Type / to search schemas
  1. Dota 2
  2. modellib
  3. SkeletonAnimCapture_t

SkeletonAnimCapture_t

192 bytes (0xC0), align 8Source
Used by fields
SkeletonDemoDb_tm_AnimCaptures
Also in
Counter-Strike 2Deadlock

Fields

NameTypeOffset
m_nEntIndex
CEntityIndex = -1
00x00
m_nEntParent
CEntityIndex = -1
40x04
m_ImportedCollision
CUtlVector<CEntityIndex>
80x08
m_ModelName
CUtlString
320x20
m_CaptureName
CUtlString
400x28
m_ModelBindPose
CUtlVector<SkeletonAnimCapture_t::Bone_t>
480x30
m_FeModelInitPose
CUtlVector<SkeletonAnimCapture_t::Bone_t>
720x48
m_nFlexControllers
int32
960x60
m_bPredicted
bool
1000x64
m_Frames
CUtlVector<SkeletonAnimCapture_t::Frame_t>
1680xA8
Offsets are from Windows. Source revision 11101030 built on Oct 07 2026. Machine-readable data for scripts and AI agents: llms.txt.