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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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CPhysSurfacePropertiesSoundNames
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CSceneObjectData::RTProxyDrawDescriptor_t
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DynamicMeshDeformParams_t
FlexOpCode_t
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ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
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SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
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VsInputSignatureElement_t
VsInputSignature_t
navlib
17
CNavAttribute
CNavFlags
CNavHullPresetVData
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Type
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Dota 2
modellib
ModelBoneFlexDriverControl_t
ModelBoneFlexDriverControl_t
32 bytes (0x20), align 8
Source
Used by fields
ModelBoneFlexDriver_t
m_controls
Also in
Counter-Strike 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_nBoneComponent
ModelBoneFlexComponent_t
= "MODEL_BONE_FLEX_TX"
0
0x00
m_flexController
CUtlString
8
0x08
m_flexControllerToken
uint32
16
0x10
m_flMin
float32
20
0x14
m_flMax
float32
24
0x18