Source 2 Viewer
  • CModelConfigElement_SetRenderColor
  • CModelConfigElement_UserPick
  • CModelConfigList
  • CMorphBundleData
  • CMorphConstraint
  • CMorphData
  • CMorphRectData
  • CMorphSetData
  • CNPCPhysicsHull
  • COrientConstraint
  • CParentConstraint
  • CPhysSurfaceProperties
  • CPhysSurfacePropertiesAudio
  • CPhysSurfacePropertiesPhysics
  • CPhysSurfacePropertiesSoundNames
  • CPhysSurfacePropertiesVehicle
  • CPointConstraint
  • CRenderBufferBinding
  • CRenderGroom
  • CRenderMesh
  • CRenderSkeleton
  • CSceneObjectData
  • CSceneObjectData::RTProxyDrawDescriptor_t
  • CTiltTwistConstraint
  • CTwistConstraint
  • CVPhysXSurfacePropertiesList
  • DynamicMeshDeformParams_t
  • FlexOpCode_t
  • InputLayoutVariation_t
  • MaterialGroup_t
  • MeshDrawPrimitiveFlags_t
  • ModelAnimGraph2Ref_t
  • ModelBoneFlexComponent_t
  • ModelBoneFlexDriverControl_t
  • ModelBoneFlexDriver_t
  • ModelConfigAttachmentType_t
  • ModelEmbeddedMesh_t
  • ModelMeshBufferData_t
  • ModelMeshBufferUsage_t
  • ModelSkeletonData_t
  • ModelSkeletonData_t::BoneFlags_t
  • MorphBundleType_t
  • MorphFlexControllerRemapType_t
  • MovementCapability_t
  • NPCPhysicsHullType_t
  • PermModelDataAnimatedMaterialAttribute_t
  • PermModelData_t
  • PermModelExtPart_t
  • PermModelInfo_t
  • PermModelInfo_t::FlagEnum
  • PhysShapeMarkup_t
  • PhysSoftbodyDesc_t
  • RenderBufferFlags_t
  • RenderHairStrandInfo_t
  • RenderInputLayoutField_t
  • RenderMeshSlotType_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSkeletonBone_t
  • RenderSlotType_t
  • ScriptedHeldWeaponBehavior_t
  • ScriptedMoveTo_t
  • SharedMovementGait_t
  • SheetSequenceIntegerId_t
  • SkeletonAnimCapture_t
  • SkeletonAnimCapture_t::Bone_t
  • SkeletonAnimCapture_t::Camera_t
  • SkeletonAnimCapture_t::FrameStamp_t
  • SkeletonAnimCapture_t::Frame_t
  • SkeletonBoneBounds_t
  • SkeletonDemoDb_t
  • VPhysXAggregateData_t
  • VPhysXAggregateData_t::VPhysXFlagEnum_t
  • VPhysXBodyPart_t
  • VPhysXBodyPart_t::VPhysXFlagEnum_t
  • VPhysXCollisionAttributes_t
  • VPhysXConstraint2_t
  • VPhysXConstraintParams_t
  • VPhysXConstraintParams_t::EnumFlags0_t
  • VPhysXJoint_t
Type / to search
  1. Dota 2
  2. modellib
  3. CRenderMesh

CRenderMesh

MGetKV3ClassDefaults: { "m_attachments": [], "m_hitboxsets": [], "m_morphSet": "" }
  • m_sceneObjects: CUtlLeanVectorFixedGrowable< CSceneObjectData >16 (0x10)
  • m_constraints: CUtlLeanVector< CBaseConstraint* >184 (0xB8)
  • m_skeleton: CRenderSkeleton200 (0xC8)
  • m_bUseUV2ForCharting: bool468 (0x01D4)
  • m_bEmbeddedMapMesh: bool469 (0x01D5)
  • m_meshDeformParams: DynamicMeshDeformParams_t504 (0x01F8)
  • m_pGroomData: CRenderGroom*520 (0x0208)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.