Source 2 Viewer
CMorphBundleData
CMorphConstraint
CMorphData
CMorphRectData
CMorphSetData
CNPCPhysicsHull
COrientConstraint
CParentConstraint
CPhysSurfaceProperties
CPhysSurfacePropertiesAudio
CPhysSurfacePropertiesPhysics
CPhysSurfacePropertiesSoundNames
CPhysSurfacePropertiesVehicle
CPointConstraint
CRenderBufferBinding
CRenderGroom
CRenderMesh
CRenderSkeleton
CSceneObjectData
CSceneObjectData::RTProxyDrawDescriptor_t
CTiltTwistConstraint
CTwistConstraint
CVPhysXSurfacePropertiesList
DynamicMeshDeformParams_t
FlexOpCode_t
InputLayoutVariation_t
MaterialGroup_t
MeshDrawPrimitiveFlags_t
ModelAnimGraph2Ref_t
ModelBoneFlexComponent_t
ModelBoneFlexDriverControl_t
ModelBoneFlexDriver_t
ModelConfigAttachmentType_t
ModelEmbeddedMesh_t
ModelMeshBufferData_t
ModelMeshBufferUsage_t
ModelSkeletonData_t
ModelSkeletonData_t::BoneFlags_t
MorphBundleType_t
MorphFlexControllerRemapType_t
MovementCapability_t
NPCPhysicsHullType_t
PermModelDataAnimatedMaterialAttribute_t
PermModelData_t
PermModelExtPart_t
PermModelInfo_t
PermModelInfo_t::FlagEnum
PhysShapeMarkup_t
PhysSoftbodyDesc_t
RenderBufferFlags_t
RenderHairStrandInfo_t
RenderInputLayoutField_t
RenderMeshSlotType_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSkeletonBone_t
RenderSlotType_t
ScriptedHeldWeaponBehavior_t
ScriptedMoveTo_t
SharedMovementGait_t
SheetSequenceIntegerId_t
SkeletonAnimCapture_t
SkeletonAnimCapture_t::Bone_t
SkeletonAnimCapture_t::Camera_t
SkeletonAnimCapture_t::FrameStamp_t
SkeletonAnimCapture_t::Frame_t
SkeletonBoneBounds_t
SkeletonDemoDb_t
VPhysXAggregateData_t
VPhysXAggregateData_t::VPhysXFlagEnum_t
VPhysXBodyPart_t
VPhysXBodyPart_t::VPhysXFlagEnum_t
VPhysXCollisionAttributes_t
VPhysXConstraint2_t
VPhysXConstraintParams_t
VPhysXConstraintParams_t::EnumFlags0_t
VPhysXJoint_t
VPhysXJoint_t::Flags_t
VPhysXRange_t
VPhysics2ShapeDef_t
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Dota 2
modellib
CSceneObjectData::RTProxyDrawDescriptor_t
CSceneObjectData::RTProxyDrawDescriptor_t
m_drawDesc
:
CMaterialDrawDescriptor
0 (0x00)
m_mWorldFromLocal
:
matrix3x4_t
264 (0x0108)
m_nVertexAlbedoFormat
:
VertexAlbedoFormat_t
= "VERTEX_ALBEDO_NONE"
312 (0x0138)
m_nVertexAlbedoVB
:
int8
= -1
313 (0x0139)
m_nVertexAlbedoOffset
:
uint16
314 (0x013A)
m_nVertexAlbedoStride
:
uint16
316 (0x013C)
Referenced by (1)
CSceneObjectData
m_rtProxyDrawCalls
Also in
Counter-Strike 2
Deadlock