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RnHalfEdge_t
RnHullDesc_t
RnHull_t
RnMeshDesc_t
RnMesh_t
RnNode_t
RnPlane_t
RnShapeDesc_t
RnSoftbodyCapsule_t
RnSoftbodyParticle_t
RnSoftbodySpring_t
RnSphereDesc_t
RnSphere_t
RnTriangle_t
VertexPositionColor_t
VertexPositionNormal_t
rendersystemdx11 (15)
CubeMapFace_t
InputLayoutVariation_t
RenderBufferFlags_t
RenderInputLayoutField_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSlotType_t
SequenceFloatParam_t
SheetFrameImage_t
SheetSequenceFrame_t
SheetSequence_t
Sheet_t
TextureSpecificationFlags_t
VsInputSignatureElement_t
VsInputSignature_t
resourcecompiler (44)
BakedLightingInfo_t
BaseSceneObjectOverride_t
BoneOverride_t
CBloomLayer
CBrightnessContrastColorCorrectionLayer
CColorBalanceColorCorrectionLayer
CColorCorrectionLayer
CColorLookupColorCorrectionLayer
CColorTintColorCorrectionLayer
CCurvesColorCorrectionLayer
CHueSaturationColorCorrectionLayer
CLayerMask
CLevelsColorCorrectionLayer
CPostProcessData
CToneMappingLayer
CVibranceColorCorrectionLayer
CVignetteLayer
CVoxelVisibility
EntityIOConnectionData_t
EntityKeyValueData_t
EntityLumpFlags_t
ExtraVertexStreamOverride_t
InfoForResourceTypeManifestTestResource_t
InfoForResourceTypeProceduralTestResource_t
InfoForResourceTypeTestResource_t
InfoForResourceTypeVMapResourceData_t
InfoOverlayData_t
LayerMaskType_t
LayerType_t
ManifestTestResource_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
SceneObject_t
TestResource_t
VMapResourceData_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
voxel_vis_cluster_t
voxel_vis_compression_t
voxel_vis_mergelist_t
resourcefile (1)
InfoForResourceTypeCResourceManifestInternal
resourcesystem (31)
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Half-Life: Alyx
rendersystemdx11
RenderBufferFlags_t
RenderBufferFlags_t
uint32_t
RENDER_BUFFER_USAGE_VERTEX_BUFFER
=
1
0x01
RENDER_BUFFER_USAGE_INDEX_BUFFER
=
2
0x02
RENDER_BUFFER_USAGE_SHADER_RESOURCE
=
4
0x04
RENDER_BUFFER_USAGE_UNORDERED_ACCESS
=
8
0x08
RENDER_BUFFER_BYTEADDRESS_BUFFER
=
16
0x10
RENDER_BUFFER_STRUCTURED_BUFFER
=
32
0x20
RENDER_BUFFER_APPEND_CONSUME_BUFFER
=
64
0x40
RENDER_BUFFER_UAV_COUNTER
=
128
0x80
RENDER_BUFFER_UAV_DRAW_INDIRECT_ARGS
=
256
0x0100
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