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  • RnFace_t
  • RnHalfEdge_t
  • RnHullDesc_t
  • RnHull_t
  • RnMeshDesc_t
  • RnMesh_t
  • RnNode_t
  • RnPlane_t
  • RnShapeDesc_t
  • RnSoftbodyCapsule_t
  • RnSoftbodyParticle_t
  • RnSoftbodySpring_t
  • RnSphereDesc_t
  • RnSphere_t
  • RnTriangle_t
  • VertexPositionColor_t
  • VertexPositionNormal_t
  • CubeMapFace_t
  • InputLayoutVariation_t
  • RenderBufferFlags_t
  • RenderInputLayoutField_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSlotType_t
  • SequenceFloatParam_t
  • SheetFrameImage_t
  • SheetSequenceFrame_t
  • SheetSequence_t
  • Sheet_t
  • TextureSpecificationFlags_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • BakedLightingInfo_t
  • BaseSceneObjectOverride_t
  • BoneOverride_t
  • CBloomLayer
  • CBrightnessContrastColorCorrectionLayer
  • CColorBalanceColorCorrectionLayer
  • CColorCorrectionLayer
  • CColorLookupColorCorrectionLayer
  • CColorTintColorCorrectionLayer
  • CCurvesColorCorrectionLayer
  • CHueSaturationColorCorrectionLayer
  • CLayerMask
  • CLevelsColorCorrectionLayer
  • CPostProcessData
  • CToneMappingLayer
  • CVibranceColorCorrectionLayer
  • CVignetteLayer
  • CVoxelVisibility
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • EntityLumpFlags_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeManifestTestResource_t
  • InfoForResourceTypeProceduralTestResource_t
  • InfoForResourceTypeTestResource_t
  • InfoForResourceTypeVMapResourceData_t
  • InfoOverlayData_t
  • LayerMaskType_t
  • LayerType_t
  • ManifestTestResource_t
  • MaterialOverride_t
  • NodeData_t
  • ObjectTypeFlags_t
  • PermEntityLumpData_t
  • SceneObject_t
  • TestResource_t
  • VMapResourceData_t
  • WorldBuilderParams_t
  • WorldNodeOnDiskBufferData_t
  • WorldNode_t
  • World_t
  • voxel_vis_cluster_t
  • voxel_vis_compression_t
  • voxel_vis_mergelist_t
  • InfoForResourceTypeCResourceManifestInternal
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. rendersystemdx11
  3. InputLayoutVariation_t

InputLayoutVariation_t

uint32_t
  • INPUT_LAYOUT_VARIATION_DEFAULT = 00x00
  • INPUT_LAYOUT_VARIATION_STREAM1_MAT3X4 = 10x01
  • INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID = 20x02
  • INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_LIGHTMAP_PARAMS = 30x03
  • INPUT_LAYOUT_VARIATION_STREAM1_INSTANCEID_MORPH_VERT_ID = 40x04
  • INPUT_LAYOUT_VARIATION_MAX = 50x05
Also in
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Machine-readable data for scripts and AI agents: llms.txt.