Source 2 Viewer
  • SequenceFloatParam_t
  • SheetFrameImage_t
  • SheetSequenceFrame_t
  • SheetSequence_t
  • Sheet_t
  • TextureSpecificationFlags_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • BakedLightingInfo_t
  • BaseSceneObjectOverride_t
  • BoneOverride_t
  • CBloomLayer
  • CBrightnessContrastColorCorrectionLayer
  • CColorBalanceColorCorrectionLayer
  • CColorCorrectionLayer
  • CColorLookupColorCorrectionLayer
  • CColorTintColorCorrectionLayer
  • CCurvesColorCorrectionLayer
  • CHueSaturationColorCorrectionLayer
  • CLayerMask
  • CLevelsColorCorrectionLayer
  • CPostProcessData
  • CToneMappingLayer
  • CVibranceColorCorrectionLayer
  • CVignetteLayer
  • CVoxelVisibility
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • EntityLumpFlags_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeManifestTestResource_t
  • InfoForResourceTypeProceduralTestResource_t
  • InfoForResourceTypeTestResource_t
  • InfoForResourceTypeVMapResourceData_t
  • InfoOverlayData_t
  • LayerMaskType_t
  • LayerType_t
  • ManifestTestResource_t
  • MaterialOverride_t
  • NodeData_t
  • ObjectTypeFlags_t
  • PermEntityLumpData_t
  • SceneObject_t
  • TestResource_t
  • VMapResourceData_t
  • WorldBuilderParams_t
  • WorldNodeOnDiskBufferData_t
  • WorldNode_t
  • World_t
  • voxel_vis_cluster_t
  • voxel_vis_compression_t
  • voxel_vis_mergelist_t
  • InfoForResourceTypeCResourceManifestInternal
  • InfoForResourceTypeCAnimData
  • InfoForResourceTypeCAnimationGroup
  • InfoForResourceTypeCChoreoSceneFileData
  • InfoForResourceTypeCDACGameDefsData
  • InfoForResourceTypeCDOTAPatchNotesList
  • InfoForResourceTypeCDotaItemDefinitionResource
  • InfoForResourceTypeCEntityLump
  • InfoForResourceTypeCModel
  • InfoForResourceTypeCMorphSetData
  • InfoForResourceTypeCPanoramaDynamicImages
  • InfoForResourceTypeCPanoramaLayout
  • InfoForResourceTypeCPanoramaScript
  • InfoForResourceTypeCPanoramaStyle
  • InfoForResourceTypeCPhysAggregateData
  • InfoForResourceTypeCPostProcessingResource
  • InfoForResourceTypeCRenderMesh
  • InfoForResourceTypeCSequenceGroupData
  • InfoForResourceTypeCTextureBase
  • InfoForResourceTypeCVMixListResource
  • InfoForResourceTypeCVPhysXSurfacePropertiesList
  • InfoForResourceTypeCVSoundEventScriptList
  • InfoForResourceTypeCVSoundStackScriptList
  • InfoForResourceTypeCVoxelVisibility
  • InfoForResourceTypeCWorldNode
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. resourcecompiler
  3. CColorCorrectionLayer
  4. CHueSaturationColorCorrectionLayer

CHueSaturationColorCorrectionLayer

Inherits from (4 fields)
CColorCorrectionLayer
  • m_nHueMaster: int32
  • m_nHueRed: int32
  • m_nHueYellow: int32
  • m_nHueGreen: int32
  • m_nHueCyan: int32
  • m_nHueBlue: int32
  • m_nHueMagenta: int32
  • m_nSaturationMaster: int32
  • m_nSaturationRed: int32
  • m_nSaturationYellow: int32
  • m_nSaturationGreen: int32
  • m_nSaturationCyan: int32
  • m_nSaturationBlue: int32
  • m_nSaturationMagenta: int32
  • m_nBrightnessMaster: int32
  • m_nBrightnessRed: int32
  • m_nBrightnessYellow: int32
  • m_nBrightnessGreen: int32
  • m_nBrightnessCyan: int32
  • m_nBrightnessBlue: int32
  • m_nBrightnessMagenta: int32
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.