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CPostProcessData
CToneMappingLayer
CVibranceColorCorrectionLayer
CVignetteLayer
CVoxelVisibility
EntityIOConnectionData_t
EntityKeyValueData_t
EntityLumpFlags_t
ExtraVertexStreamOverride_t
InfoForResourceTypeManifestTestResource_t
InfoForResourceTypeProceduralTestResource_t
InfoForResourceTypeTestResource_t
InfoForResourceTypeVMapResourceData_t
InfoOverlayData_t
LayerMaskType_t
LayerType_t
ManifestTestResource_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
SceneObject_t
TestResource_t
VMapResourceData_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
voxel_vis_cluster_t
voxel_vis_compression_t
voxel_vis_mergelist_t
resourcefile (1)
InfoForResourceTypeCResourceManifestInternal
resourcesystem (31)
InfoForResourceTypeCAnimData
InfoForResourceTypeCAnimationGroup
InfoForResourceTypeCChoreoSceneFileData
InfoForResourceTypeCDACGameDefsData
InfoForResourceTypeCDOTAPatchNotesList
InfoForResourceTypeCDotaItemDefinitionResource
InfoForResourceTypeCEntityLump
InfoForResourceTypeCModel
InfoForResourceTypeCMorphSetData
InfoForResourceTypeCPanoramaDynamicImages
InfoForResourceTypeCPanoramaLayout
InfoForResourceTypeCPanoramaScript
InfoForResourceTypeCPanoramaStyle
InfoForResourceTypeCPhysAggregateData
InfoForResourceTypeCPostProcessingResource
InfoForResourceTypeCRenderMesh
InfoForResourceTypeCSequenceGroupData
InfoForResourceTypeCTextureBase
InfoForResourceTypeCVMixListResource
InfoForResourceTypeCVPhysXSurfacePropertiesList
InfoForResourceTypeCVSoundEventScriptList
InfoForResourceTypeCVSoundStackScriptList
InfoForResourceTypeCVoxelVisibility
InfoForResourceTypeCWorldNode
InfoForResourceTypeIAnimationGraph
InfoForResourceTypeIMaterial2
InfoForResourceTypeIParticleSnapshot
InfoForResourceTypeIParticleSystemDefinition
InfoForResourceTypeIVectorGraphic
InfoForResourceTypeVSound_t
InfoForResourceTypeWorld_t
scenefilecache (5)
CRR_Response
CRR_Response::ResponseEnum_t
CResponseCriteriaSet
ResponseFollowup
ResponseParams
scenesystem (14)
CPVSData
CPVSData::pvsmask_t
CSSDSEndFrameViewInfo
CSSDSMsg_EndFrame
CSSDSMsg_LayerBase
CSSDSMsg_PostLayer
CSSDSMsg_PreLayer
CSSDSMsg_ViewRender
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Half-Life: Alyx
resourcecompiler
ObjectTypeFlags_t
ObjectTypeFlags_t
uint32_t
OBJECT_TYPE_IMAGE_LOD
=
1
0x01
OBJECT_TYPE_GEOMETRY_LOD
=
2
0x02
OBJECT_TYPE_DECAL
=
4
0x04
OBJECT_TYPE_MODEL
=
8
0x08
OBJECT_TYPE_BLOCK_LIGHT
=
16
0x10
OBJECT_TYPE_NO_SHADOWS
=
32
0x20
OBJECT_TYPE_WORLDSPACE_TEXURE_BLEND
=
64
0x40
OBJECT_TYPE_DISABLED_IN_LOW_QUALITY
=
128
0x80
OBJECT_TYPE_NO_SUN_SHADOWS
=
256
0x0100
OBJECT_TYPE_RENDER_WITH_DYNAMIC
=
512
0x0200
OBJECT_TYPE_RENDER_TO_CUBEMAPS
=
1024
0x0400
OBJECT_TYPE_PRECOMPUTED_VISMEMBERS
=
16384
0x4000
Referenced by (1)
SceneObject_t
m_nObjectTypeFlags
Also in
Counter-Strike 2
Dota 2
Deadlock