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RnSphereDesc_t
RnSphere_t
RnTriangle_t
VertexPositionColor_t
VertexPositionNormal_t
rendersystemdx11 (15)
CubeMapFace_t
InputLayoutVariation_t
RenderBufferFlags_t
RenderInputLayoutField_t
RenderMultisampleType_t
RenderPrimitiveType_t
RenderSlotType_t
SequenceFloatParam_t
SheetFrameImage_t
SheetSequenceFrame_t
SheetSequence_t
Sheet_t
TextureSpecificationFlags_t
VsInputSignatureElement_t
VsInputSignature_t
resourcecompiler (44)
BakedLightingInfo_t
BaseSceneObjectOverride_t
BoneOverride_t
CBloomLayer
CBrightnessContrastColorCorrectionLayer
CColorBalanceColorCorrectionLayer
CColorCorrectionLayer
CColorLookupColorCorrectionLayer
CColorTintColorCorrectionLayer
CCurvesColorCorrectionLayer
CHueSaturationColorCorrectionLayer
CLayerMask
CLevelsColorCorrectionLayer
CPostProcessData
CToneMappingLayer
CVibranceColorCorrectionLayer
CVignetteLayer
CVoxelVisibility
EntityIOConnectionData_t
EntityKeyValueData_t
EntityLumpFlags_t
ExtraVertexStreamOverride_t
InfoForResourceTypeManifestTestResource_t
InfoForResourceTypeProceduralTestResource_t
InfoForResourceTypeTestResource_t
InfoForResourceTypeVMapResourceData_t
InfoOverlayData_t
LayerMaskType_t
LayerType_t
ManifestTestResource_t
MaterialOverride_t
NodeData_t
ObjectTypeFlags_t
PermEntityLumpData_t
SceneObject_t
TestResource_t
VMapResourceData_t
WorldBuilderParams_t
WorldNodeOnDiskBufferData_t
WorldNode_t
World_t
voxel_vis_cluster_t
voxel_vis_compression_t
voxel_vis_mergelist_t
resourcefile (1)
InfoForResourceTypeCResourceManifestInternal
resourcesystem (31)
InfoForResourceTypeCAnimData
InfoForResourceTypeCAnimationGroup
InfoForResourceTypeCChoreoSceneFileData
InfoForResourceTypeCDACGameDefsData
InfoForResourceTypeCDOTAPatchNotesList
InfoForResourceTypeCDotaItemDefinitionResource
InfoForResourceTypeCEntityLump
InfoForResourceTypeCModel
InfoForResourceTypeCMorphSetData
InfoForResourceTypeCPanoramaDynamicImages
InfoForResourceTypeCPanoramaLayout
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Half-Life: Alyx
rendersystemdx11
VsInputSignatureElement_t
VsInputSignatureElement_t
m_pName
:
char
[64]
m_pSemantic
:
char
[64]
m_pD3DSemanticName
:
char
[64]
m_nD3DSemanticIndex
:
int32
Referenced by (1)
VsInputSignature_t
m_elems
Also in
Counter-Strike 2
Dota 2
Deadlock