Source 2 Viewer
  • RnHullDesc_t
  • RnHull_t
  • RnMeshDesc_t
  • RnMesh_t
  • RnNode_t
  • RnPlane_t
  • RnShapeDesc_t
  • RnSoftbodyCapsule_t
  • RnSoftbodyParticle_t
  • RnSoftbodySpring_t
  • RnSphereDesc_t
  • RnSphere_t
  • RnTriangle_t
  • VertexPositionColor_t
  • VertexPositionNormal_t
  • CubeMapFace_t
  • InputLayoutVariation_t
  • RenderBufferFlags_t
  • RenderInputLayoutField_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSlotType_t
  • SequenceFloatParam_t
  • SheetFrameImage_t
  • SheetSequenceFrame_t
  • SheetSequence_t
  • Sheet_t
  • TextureSpecificationFlags_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • BakedLightingInfo_t
  • BaseSceneObjectOverride_t
  • BoneOverride_t
  • CBloomLayer
  • CBrightnessContrastColorCorrectionLayer
  • CColorBalanceColorCorrectionLayer
  • CColorCorrectionLayer
  • CColorLookupColorCorrectionLayer
  • CColorTintColorCorrectionLayer
  • CCurvesColorCorrectionLayer
  • CHueSaturationColorCorrectionLayer
  • CLayerMask
  • CLevelsColorCorrectionLayer
  • CPostProcessData
  • CToneMappingLayer
  • CVibranceColorCorrectionLayer
  • CVignetteLayer
  • CVoxelVisibility
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • EntityLumpFlags_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeManifestTestResource_t
  • InfoForResourceTypeProceduralTestResource_t
  • InfoForResourceTypeTestResource_t
  • InfoForResourceTypeVMapResourceData_t
  • InfoOverlayData_t
  • LayerMaskType_t
  • LayerType_t
  • ManifestTestResource_t
  • MaterialOverride_t
  • NodeData_t
  • ObjectTypeFlags_t
  • PermEntityLumpData_t
  • SceneObject_t
  • TestResource_t
  • VMapResourceData_t
  • WorldBuilderParams_t
  • WorldNodeOnDiskBufferData_t
  • WorldNode_t
  • World_t
  • voxel_vis_cluster_t
  • voxel_vis_compression_t
  • voxel_vis_mergelist_t
  • InfoForResourceTypeCResourceManifestInternal
  • InfoForResourceTypeCAnimData
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. rendersystemdx11
  3. RenderInputLayoutField_t

RenderInputLayoutField_t

  • m_pSemanticName: uint8[32]
  • m_nSemanticIndex: int32
  • m_Format: uint32
  • m_nOffset: int32
  • m_nSlot: int32
  • m_nSlotType: RenderSlotType_t
  • m_nInstanceStepRate: int32
Referenced by (1)
WorldNodeOnDiskBufferData_tm_inputLayoutFields
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.