Source 2 Viewer
  • FeSpringIntegrator_t
  • FeTaperedCapsuleRigid_t
  • FeTaperedCapsuleStretch_t
  • FeTreeChildren_t
  • FeTri_t
  • FeWeightedNode_t
  • FeWorldCollisionParams_t
  • FourCovMatrices3
  • FourVectors2D
  • JointAxis_t
  • JointMotion_t
  • OldFeEdge_t
  • PhysFeModelDesc_t
  • RnBlendVertex_t
  • RnCapsuleDesc_t
  • RnCapsule_t
  • RnFace_t
  • RnHalfEdge_t
  • RnHullDesc_t
  • RnHull_t
  • RnMeshDesc_t
  • RnMesh_t
  • RnNode_t
  • RnPlane_t
  • RnShapeDesc_t
  • RnSoftbodyCapsule_t
  • RnSoftbodyParticle_t
  • RnSoftbodySpring_t
  • RnSphereDesc_t
  • RnSphere_t
  • RnTriangle_t
  • VertexPositionColor_t
  • VertexPositionNormal_t
  • CubeMapFace_t
  • InputLayoutVariation_t
  • RenderBufferFlags_t
  • RenderInputLayoutField_t
  • RenderMultisampleType_t
  • RenderPrimitiveType_t
  • RenderSlotType_t
  • SequenceFloatParam_t
  • SheetFrameImage_t
  • SheetSequenceFrame_t
  • SheetSequence_t
  • Sheet_t
  • TextureSpecificationFlags_t
  • VsInputSignatureElement_t
  • VsInputSignature_t
  • BakedLightingInfo_t
  • BaseSceneObjectOverride_t
  • BoneOverride_t
  • CBloomLayer
  • CBrightnessContrastColorCorrectionLayer
  • CColorBalanceColorCorrectionLayer
  • CColorCorrectionLayer
  • CColorLookupColorCorrectionLayer
  • CColorTintColorCorrectionLayer
  • CCurvesColorCorrectionLayer
  • CHueSaturationColorCorrectionLayer
  • CLayerMask
  • CLevelsColorCorrectionLayer
  • CPostProcessData
  • CToneMappingLayer
  • CVibranceColorCorrectionLayer
  • CVignetteLayer
  • CVoxelVisibility
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • EntityLumpFlags_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeManifestTestResource_t
  • InfoForResourceTypeProceduralTestResource_t
  • InfoForResourceTypeTestResource_t
  • InfoForResourceTypeVMapResourceData_t
  • InfoOverlayData_t
  • LayerMaskType_t
  • LayerType_t
  • ManifestTestResource_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. physicslib
  3. RnHull_t

RnHull_t

  • m_vCentroid: Vector
  • m_flMaxAngularRadius: float32
  • m_Vertices: CUtlVector< Vector >
  • m_Planes: CUtlVector< RnPlane_t >
  • m_Edges: CUtlVector< RnHalfEdge_t >
  • m_Faces: CUtlVector< RnFace_t >
  • m_vOrthographicAreas: Vector
  • m_MassProperties: matrix3x4_t
  • m_flVolume: float32
  • m_flMaxMotionRadius: float32
  • m_flMinMotionThickness: float32
  • m_Bounds: AABB_t
  • m_nFlags: uint32
Referenced by (2)
CHL_VR_Playerm_pRnPlayerDiscRnHullDesc_tm_Hull
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.