Source 2 Viewer
FeTri_t
FeTwistConstraint_t
FeVertexMapBuild_t
FeVertexMapDesc_t
FeWeightedNode_t
FeWorldCollisionParams_t
FourCovMatrices3
FourVectors2D
JointAxis_t
JointMotion_t
OldFeEdge_t
PhysFeModelDesc_t
RnBlendVertex_t
RnBodyDesc_t
RnCapsuleDesc_t
RnCapsule_t
RnFace_t
RnHalfEdge_t
RnHullDesc_t
RnHull_t
RnMeshDesc_t
RnMesh_t
RnNode_t
RnPlane_t
RnShapeDesc_t
RnSoftbodyCapsule_t
RnSoftbodyParticle_t
RnSoftbodySpring_t
RnSphereDesc_t
RnTriangle_t
RnVertex_t
RnWing_t
VertexPositionColor_t
VertexPositionNormal_t
pulse_runtime_lib (107)
CBasePulseGraphInstance
CPulseArraylib
CPulseCell_Base
CPulseCell_BaseFlow
CPulseCell_BaseLerp
CPulseCell_BaseLerp::CursorState_t
CPulseCell_BaseRequirement
CPulseCell_BaseState
CPulseCell_BaseValue
CPulseCell_BaseYieldingInflow
CPulseCell_BooleanSwitchState
CPulseCell_CursorQueue
CPulseCell_FireCursors
CPulseCell_Inflow_BaseEntrypoint
CPulseCell_Inflow_EntOutputHandler
CPulseCell_Inflow_EventHandler
CPulseCell_Inflow_GraphHook
CPulseCell_Inflow_Method
CPulseCell_Inflow_ObservableVariableListener
CPulseCell_Inflow_Wait
CPulseCell_Inflow_Yield
CPulseCell_InlineNodeSkipSelector
CPulseCell_IntervalTimer
CPulseCell_IntervalTimer::CursorState_t
CPulseCell_IsRequirementValid
CPulseCell_IsRequirementValid::Criteria_t
CPulseCell_LimitCount
CPulseCell_LimitCount::Criteria_t
CPulseCell_LimitCount::InstanceState_t
CPulseCell_Outflow_CycleOrdered
CPulseCell_Outflow_CycleOrdered::InstanceState_t
CPulseCell_Outflow_CycleRandom
CPulseCell_Outflow_CycleShuffled
CPulseCell_Outflow_CycleShuffled::InstanceState_t
CPulseCell_PickBestOutflowSelector
CPulseCell_Step_CallExternalMethod
CPulseCell_Step_DebugLog
CPulseCell_Step_PublicOutput
CPulseCell_Timeline
CPulseCell_Timeline::TimelineEvent_t
CPulseCell_Unknown
CPulseCell_Value_Curve
CPulseCell_Value_Gradient
CPulseCell_Value_RandomFloat
CPulseCell_Value_RandomInt
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Dota 2
physicslib
RnHull_t
RnHull_t
MGetKV3ClassDefaults
: { "m_Planes": "[BINARY BLOB]" }
m_vCentroid
:
Vector
0 (0x00)
m_flMaxAngularRadius
:
float32
12 (0x0C)
m_Bounds
:
AABB_t
= {"m_vMinBounds":[0,0,0],"m_vMaxBounds":[0,0,0]}
16 (0x10)
m_vOrthographicAreas
:
Vector
40 (0x28)
m_MassProperties
:
matrix3x4_t
= [1,0,0,0,0,1,0,0,0,0,1,0]
52 (0x34)
m_flVolume
:
float32
100 (0x64)
m_flSurfaceArea
:
float32
104 (0x68)
m_Vertices
:
CUtlVector
<
RnVertex_t
>
= "[BINARY BLOB]"
112 (0x70)
m_VertexPositions
:
CUtlVector
<
Vector
>
= "[BINARY BLOB]"
136 (0x88)
m_Edges
:
CUtlVector
<
RnHalfEdge_t
>
= "[BINARY BLOB]"
160 (0xA0)
m_Faces
:
CUtlVector
<
RnFace_t
>
= "[BINARY BLOB]"
184 (0xB8)
m_FacePlanes
:
CUtlVector
<
RnPlane_t
>
208 (0xD0)
m_nFlags
:
uint32
232 (0xE8)
m_pRegionSVM
:
CRegionSVM
*
240 (0xF0)
Referenced by (2)
CastSphereSATParams_t
m_pHull
RnHullDesc_t
m_Hull
Also in
Counter-Strike 2
Deadlock