Source 2 Viewer
FeSoftParent_t
FeSourceEdge_t
FeSphereRigid_t
FeSpringIntegrator_t
FeStiffHingeBuild_t
FeTaperedCapsuleRigid_t
FeTaperedCapsuleStretch_t
FeTreeChildren_t
FeTri_t
FeTwistConstraint_t
FeVertexMapBuild_t
FeVertexMapDesc_t
FeWeightedNode_t
FeWorldCollisionParams_t
FourCovMatrices3
FourVectors2D
JointAxis_t
JointMotion_t
OldFeEdge_t
PhysFeModelDesc_t
RnBlendVertex_t
RnBodyDesc_t
RnCapsuleDesc_t
RnCapsule_t
RnFace_t
RnHalfEdge_t
RnHullDesc_t
RnHull_t
RnMeshDesc_t
RnMesh_t
RnNode_t
RnPlane_t
RnShapeDesc_t
RnSoftbodyCapsule_t
RnSoftbodyParticle_t
RnSoftbodySpring_t
RnSphereDesc_t
RnTriangle_t
RnVertex_t
RnWing_t
VertexPositionColor_t
VertexPositionNormal_t
pulse_runtime_lib (107)
CBasePulseGraphInstance
CPulseArraylib
CPulseCell_Base
CPulseCell_BaseFlow
CPulseCell_BaseLerp
CPulseCell_BaseLerp::CursorState_t
CPulseCell_BaseRequirement
CPulseCell_BaseState
CPulseCell_BaseValue
CPulseCell_BaseYieldingInflow
CPulseCell_BooleanSwitchState
CPulseCell_CursorQueue
CPulseCell_FireCursors
CPulseCell_Inflow_BaseEntrypoint
CPulseCell_Inflow_EntOutputHandler
CPulseCell_Inflow_EventHandler
CPulseCell_Inflow_GraphHook
CPulseCell_Inflow_Method
CPulseCell_Inflow_ObservableVariableListener
CPulseCell_Inflow_Wait
CPulseCell_Inflow_Yield
CPulseCell_InlineNodeSkipSelector
CPulseCell_IntervalTimer
CPulseCell_IntervalTimer::CursorState_t
CPulseCell_IsRequirementValid
CPulseCell_IsRequirementValid::Criteria_t
CPulseCell_LimitCount
CPulseCell_LimitCount::Criteria_t
CPulseCell_LimitCount::InstanceState_t
CPulseCell_Outflow_CycleOrdered
CPulseCell_Outflow_CycleOrdered::InstanceState_t
CPulseCell_Outflow_CycleRandom
CPulseCell_Outflow_CycleShuffled
CPulseCell_Outflow_CycleShuffled::InstanceState_t
CPulseCell_PickBestOutflowSelector
CPulseCell_Step_CallExternalMethod
CPulseCell_Step_DebugLog
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Dota 2
physicslib
PhysFeModelDesc_t
PhysFeModelDesc_t
m_CtrlHash
:
CUtlVector
<
uint32
>
0 (0x00)
m_CtrlName
:
CUtlVector
<
CUtlString
>
24 (0x18)
m_nStaticNodeFlags
:
uint32
48 (0x30)
m_nDynamicNodeFlags
:
uint32
52 (0x34)
m_flLocalForce
:
float32
56 (0x38)
m_flLocalRotation
:
float32
60 (0x3C)
m_nNodeCount
:
uint16
64 (0x40)
m_nStaticNodes
:
uint16
66 (0x42)
m_nRotLockStaticNodes
:
uint16
68 (0x44)
m_nFirstPositionDrivenNode
:
uint16
70 (0x46)
m_nSimdTriCount1
:
uint16
72 (0x48)
m_nSimdTriCount2
:
uint16
74 (0x4A)
m_nSimdQuadCount1
:
uint16
76 (0x4C)
m_nSimdQuadCount2
:
uint16
78 (0x4E)
m_nQuadCount1
:
uint16
80 (0x50)
m_nQuadCount2
:
uint16
82 (0x52)
m_nTreeDepth
:
uint16
84 (0x54)
m_nNodeBaseJiggleboneDependsCount
:
uint16
86 (0x56)
m_nRopeCount
:
uint16
88 (0x58)
m_Ropes
:
CUtlVector
<
uint16
>
96 (0x60)
m_NodeBases
:
CUtlVector
<
FeNodeBase_t
>
120 (0x78)
m_SimdNodeBases
:
CUtlVector
<
FeSimdNodeBase_t
>
144 (0x90)
m_Quads
:
CUtlVector
<
FeQuad_t
>
168 (0xA8)
m_SimdQuads
:
CUtlVector
<
FeSimdQuad_t
>
192 (0xC0)
m_SimdTris
:
CUtlVector
<
FeSimdTri_t
>
216 (0xD8)
m_SimdRods
:
CUtlVector
<
FeSimdRodConstraint_t
>
240 (0xF0)
m_SimdRodsAnim
:
CUtlVector
<
FeSimdRodConstraintAnim_t
>
264 (0x0108)
m_InitPose
:
CUtlVector
<
CTransform
>
288 (0x0120)
m_Rods
:
CUtlVector
<
FeRodConstraint_t
>
312 (0x0138)
m_Twists
:
CUtlVector
<
FeTwistConstraint_t
>
336 (0x0150)
m_HingeLimits
:
CUtlVector
<
FeHingeLimit_t
>
360 (0x0168)
m_AntiTunnelBytecode
:
CUtlVector
<
uint32
>
384 (0x0180)
m_DynKinLinks
:
CUtlVector
<
FeDynKinLink_t
>
408 (0x0198)
m_AntiTunnelProbes
:
CUtlVector
<
FeAntiTunnelProbe_t
>
432 (0x01B0)
m_AntiTunnelTargetNodes
:
CUtlVector
<
uint16
>
456 (0x01C8)
m_NodeStrayBoxes
:
CUtlVector
<
FeNodeStrayBox_t
>
480 (0x01E0)
m_AxialEdges
:
CUtlVector
<
FeAxialEdgeBend_t
>
504 (0x01F8)
m_NodeInvMasses
:
CUtlVector
<
float32
>
528 (0x0210)
m_CtrlOffsets
:
CUtlVector
<
FeCtrlOffset_t
>
552 (0x0228)
m_CtrlOsOffsets
:
CUtlVector
<
FeCtrlOsOffset_t
>
576 (0x0240)
m_FollowNodes
:
CUtlVector
<
FeFollowNode_t
>
600 (0x0258)
m_CollisionPlanes
:
CUtlVector
<
FeCollisionPlane_t
>
624 (0x0270)
m_NodeIntegrator
:
CUtlVector
<
FeNodeIntegrator_t
>
648 (0x0288)
m_SpringIntegrator
:
CUtlVector
<
FeSpringIntegrator_t
>
672 (0x02A0)
m_SimdSpringIntegrator
:
CUtlVector
<
FeSimdSpringIntegrator_t
>
696 (0x02B8)
m_WorldCollisionParams
:
CUtlVector
<
FeWorldCollisionParams_t
>
720 (0x02D0)
m_LegacyStretchForce
:
CUtlVector
<
float32
>
744 (0x02E8)
m_NodeCollisionRadii
:
CUtlVector
<
float32
>
768 (0x0300)
m_DynNodeFriction
:
CUtlVector
<
float32
>
792 (0x0318)
m_LocalRotation
:
CUtlVector
<
float32
>
816 (0x0330)
m_LocalForce
:
CUtlVector
<
float32
>
840 (0x0348)
m_TaperedCapsuleStretches
:
CUtlVector
<
FeTaperedCapsuleStretch_t
>
864 (0x0360)
m_TaperedCapsuleRigids
:
CUtlVector
<
FeTaperedCapsuleRigid_t
>
888 (0x0378)
m_SphereRigids
:
CUtlVector
<
FeSphereRigid_t
>
912 (0x0390)
m_WorldCollisionNodes
:
CUtlVector
<
uint16
>
936 (0x03A8)
m_TreeParents
:
CUtlVector
<
uint16
>
960 (0x03C0)
m_TreeCollisionMasks
:
CUtlVector
<
uint16
>
984 (0x03D8)
m_TreeChildren
:
CUtlVector
<
FeTreeChildren_t
>
1008 (0x03F0)
m_FreeNodes
:
CUtlVector
<
uint16
>
1032 (0x0408)
m_FitMatrices
:
CUtlVector
<
FeFitMatrix_t
>
1056 (0x0420)
m_FitWeights
:
CUtlVector
<
FeFitWeight_t
>
1080 (0x0438)
m_ReverseOffsets
:
CUtlVector
<
FeNodeReverseOffset_t
>
1104 (0x0450)
m_AnimStrayRadii
:
CUtlVector
<
FeAnimStrayRadius_t
>
1128 (0x0468)
m_SimdAnimStrayRadii
:
CUtlVector
<
FeSimdAnimStrayRadius_t
>
1152 (0x0480)
m_KelagerBends
:
CUtlVector
<
FeKelagerBend2_t
>
1176 (0x0498)
m_CtrlSoftOffsets
:
CUtlVector
<
FeCtrlSoftOffset_t
>
1200 (0x04B0)
m_JiggleBones
:
CUtlVector
<
CFeIndexedJiggleBone
>
1224 (0x04C8)
m_SourceElems
:
CUtlVector
<
uint16
>
1248 (0x04E0)
m_GoalDampedSpringIntegrators
:
CUtlVector
<
uint32
>
1272 (0x04F8)
m_Tris
:
CUtlVector
<
FeTri_t
>
1296 (0x0510)
m_nTriCount1
:
uint16
1320 (0x0528)
m_nTriCount2
:
uint16
1322 (0x052A)
m_nReservedUint8
:
uint8
1324 (0x052C)
m_nExtraPressureIterations
:
uint8
1325 (0x052D)
m_nExtraGoalIterations
:
uint8
1326 (0x052E)
m_nExtraIterations
:
uint8
1327 (0x052F)
m_SDFRigids
:
CUtlVector
<
FeSDFRigid_t
>
1328 (0x0530)
m_BoxRigids
:
CUtlVector
<
FeBoxRigid_t
>
1352 (0x0548)
m_DynNodeVertexSet
:
CUtlVector
<
uint8
>
1376 (0x0560)
m_VertexSetNames
:
CUtlVector
<
uint32
>
1400 (0x0578)
m_RigidColliderPriorities
:
CUtlVector
<
FeRigidColliderIndices_t
>
1424 (0x0590)
m_MorphLayers
:
CUtlVector
<
FeMorphLayerDepr_t
>
1448 (0x05A8)
m_MorphSetData
:
CUtlVector
<
uint8
>
1472 (0x05C0)
m_VertexMaps
:
CUtlVector
<
FeVertexMapDesc_t
>
1496 (0x05D8)
m_VertexMapValues
:
CUtlVector
<
uint8
>
1520 (0x05F0)
m_Effects
:
CUtlVector
<
FeEffectDesc_t
>
1544 (0x0608)
m_LockToParent
:
CUtlVector
<
FeCtrlOffset_t
>
1568 (0x0620)
m_LockToGoal
:
CUtlVector
<
uint16
>
1592 (0x0638)
m_SkelParents
:
CUtlVector
<
int16
>
1616 (0x0650)
m_DynNodeWindBases
:
CUtlVector
<
FeNodeWindBase_t
>
1640 (0x0668)
m_SelfCollisionLayers
:
CUtlVector
<
FeModelSelfCollisionLayer_t
>
1664 (0x0680)
m_flInternalPressure
:
float32
1688 (0x0698)
m_flDefaultTimeDilation
:
float32
1692 (0x069C)
m_flWindage
:
float32
1696 (0x06A0)
m_flWindDrag
:
float32
1700 (0x06A4)
m_flDefaultSurfaceStretch
:
float32
1704 (0x06A8)
m_flDefaultThreadStretch
:
float32
1708 (0x06AC)
m_flDefaultGravityScale
:
float32
1712 (0x06B0)
m_flDefaultVelAirDrag
:
float32
1716 (0x06B4)
m_flDefaultExpAirDrag
:
float32
1720 (0x06B8)
m_flDefaultVelQuadAirDrag
:
float32
1724 (0x06BC)
m_flDefaultExpQuadAirDrag
:
float32
1728 (0x06C0)
m_flRodVelocitySmoothRate
:
float32
1732 (0x06C4)
m_flQuadVelocitySmoothRate
:
float32
1736 (0x06C8)
m_flAddWorldCollisionRadius
:
float32
1740 (0x06CC)
m_flDefaultVolumetricSolveAmount
:
float32
1744 (0x06D0)
m_flMotionSmoothCDT
:
float32
1748 (0x06D4)
m_flLocalDrag1
:
float32
1752 (0x06D8)
m_nRodVelocitySmoothIterations
:
uint16
1756 (0x06DC)
m_nQuadVelocitySmoothIterations
:
uint16
1758 (0x06DE)
Referenced by (1)
VPhysXAggregateData_t
m_pFeModel
Also in
Counter-Strike 2
Deadlock