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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
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ConVars & Commands
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18,139
Classes
17,201
Enums
938
Entities
6,931
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22
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627
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165
Exclusive
14,143
FourCovMatrices3
FourVectors2D
JointAxis_t
JointMotion_t
OldFeEdge_t
PhysFeModelDesc_t
RnBlendVertex_t
RnBodyDesc_t
RnCapsuleDesc_t
RnCapsule_t
RnCompoundDesc_t
RnCompoundTreeNode_t
RnCompoundTree_t
RnCompound_t
RnFace_t
RnHalfEdge_t
RnHullDesc_t
RnHull_t
RnMeshDesc_t
RnMesh_t
RnNode_t
RnPlane_t
RnShapeDesc_t
RnSoftbodyCapsule_t
RnSoftbodyParticle_t
RnSoftbodySpring_t
RnSphereDesc_t
RnTriangle_t
RnVertex_t
RnWing_t
VertexPositionColor_t
VertexPositionNormal_t
pulse_runtime_lib
110
CBasePulseGraphInstance
CPulseBreakpointLocation
CPulseCell_Base
CPulseCell_BaseFlow
CPulseCell_BaseLerp
CPulseCell_BaseLerp::CursorState_t
CPulseCell_BaseRequirement
CPulseCell_BaseState
CPulseCell_BaseValue
CPulseCell_BaseYieldingInflow
CPulseCell_BooleanSwitchState
CPulseCell_CursorQueue
CPulseCell_FireCursors
CPulseCell_Inflow_BaseEntrypoint
CPulseCell_Inflow_EntOutputHandler
CPulseCell_Inflow_EventHandler
CPulseCell_Inflow_GraphHook
CPulseCell_Inflow_Method
CPulseCell_Inflow_ObservableVariableListener
CPulseCell_Inflow_Wait
CPulseCell_Inflow_Yield
CPulseCell_InlineNodeSkipSelector
CPulseCell_IntervalTimer
CPulseCell_IntervalTimer::CursorState_t
CPulseCell_IsRequirementValid
CPulseCell_IsRequirementValid::Criteria_t
CPulseCell_LimitCount
CPulseCell_LimitCount::Criteria_t
CPulseCell_LimitCount::InstanceState_t
CPulseCell_ObservableSwitchState
CPulseCell_Outflow_CycleOrdered
CPulseCell_Outflow_CycleOrdered::InstanceState_t
CPulseCell_Outflow_CycleRandom
CPulseCell_Outflow_CycleShuffled
CPulseCell_Outflow_CycleShuffled::InstanceState_t
CPulseCell_PickBestOutflowSelector
CPulseCell_RaceCursors
CPulseCell_ReturnValues
CPulseCell_Step_CallExternalMethod
CPulseCell_Step_DebugLog
CPulseCell_Step_PublicOutput
CPulseCell_Timeline
CPulseCell_Timeline::TimelineEvent_t
CPulseCell_Unknown
CPulseCell_Value_Curve
CPulseCell_Value_Gradient
CPulseCell_Value_RandomFloat
Type
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to search schemas
Dota 2
physicslib
RnMesh_t
RnMesh_t
192 bytes (0xC0), align 8
Source
Used by fields
RnCompound_t
m_Meshes
RnMeshDesc_t
m_Mesh
Also in
Counter-Strike 2
Deadlock
Half-Life: Alyx
differs
Fields
Name
Type
Offset
m_vMin
Vector
0
0x00
m_vMax
Vector
12
0x0C
m_Nodes
CUtlVector
<
RnNode_t
>
= "[BINARY BLOB]"
24
0x18
m_Vertices
CUtlVectorSIMDPaddedVector
= "[BINARY BLOB]"
48
0x30
m_Triangles
CUtlVector
<
RnTriangle_t
>
= "[BINARY BLOB]"
72
0x48
m_Wings
CUtlVector
<
RnWing_t
>
96
0x60
m_TriangleEdgeFlags
CUtlVector
<
uint8
>
120
0x78
m_Materials
CUtlVector
<
uint8
>
144
0x90
m_vOrthographicAreas
Vector
168
0xA8
m_nFlags
uint32
180
0xB4
m_nDebugFlags
uint32
184
0xB8
m_flSurfaceArea
float32
188
0xBC