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FeEffectDesc_t
FeFitInfluence_t
FeFitMatrix_t
FeFitWeight_t
FeFollowNode_t
FeHingeLimitBuild_t
FeHingeLimit_t
FeKelagerBend2_t
FeModelSelfCollisionLayer_t
FeMorphLayerDepr_t
FeNodeBase_t
FeNodeIntegrator_t
FeNodeReverseOffset_t
FeNodeStrayBox_t
FeNodeWindBase_t
FeProxyVertexMap_t
FeQuad_t
FeRigidColliderIndices_t
FeRodConstraint_t
FeSDFRigid_t
FeSimdAnimStrayRadius_t
FeSimdNodeBase_t
FeSimdQuad_t
FeSimdRodConstraintAnim_t
FeSimdRodConstraint_t
FeSimdSpringIntegrator_t
FeSimdTri_t
FeSoftParent_t
FeSourceEdge_t
FeSphereRigid_t
FeSpringIntegrator_t
FeStiffHingeBuild_t
FeTaperedCapsuleRigid_t
FeTaperedCapsuleStretch_t
FeTreeChildren_t
FeTri_t
FeTwistConstraint_t
FeVertexMapBuild_t
FeVertexMapDesc_t
FeWeightedNode_t
FeWorldCollisionParams_t
FourCovMatrices3
FourVectors2D
JointAxis_t
JointMotion_t
OldFeEdge_t
PhysFeModelDesc_t
RnBlendVertex_t
RnBodyDesc_t
RnCapsuleDesc_t
RnCapsule_t
RnFace_t
RnHalfEdge_t
RnHullDesc_t
RnHull_t
RnMeshDesc_t
RnMesh_t
RnNode_t
RnPlane_t
RnShapeDesc_t
RnSoftbodyCapsule_t
RnSoftbodyParticle_t
RnSoftbodySpring_t
RnSphereDesc_t
RnTriangle_t
RnVertex_t
RnWing_t
VertexPositionColor_t
VertexPositionNormal_t
pulse_runtime_lib (107)
CBasePulseGraphInstance
CPulseArraylib
CPulseCell_Base
CPulseCell_BaseFlow
CPulseCell_BaseLerp
CPulseCell_BaseLerp::CursorState_t
CPulseCell_BaseRequirement
CPulseCell_BaseState
CPulseCell_BaseValue
CPulseCell_BaseYieldingInflow
Type
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Dota 2
physicslib
FeSDFRigid_t
FeSDFRigid_t
vLocalMin
:
Vector
0 (0x00)
vLocalMax
:
Vector
12 (0x0C)
flBounciness
:
float32
24 (0x18)
nNode
:
uint16
28 (0x1C)
nCollisionMask
:
uint16
= 65535
30 (0x1E)
nVertexMapIndex
:
uint16
= 65535
32 (0x20)
nFlags
:
uint16
34 (0x22)
m_Distances
:
CUtlVector
<
float32
>
40 (0x28)
m_nWidth
:
int32
= 8
64 (0x40)
m_nHeight
:
int32
= 8
68 (0x44)
m_nDepth
:
int32
= 8
72 (0x48)
Referenced by (2)
FeBuildSDFRigid_t
PhysFeModelDesc_t
m_SDFRigids
Also in
Counter-Strike 2
Deadlock