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  • FeSDFRigid_t
  • FeSimdAnimStrayRadius_t
  • FeSimdNodeBase_t
  • FeSimdQuad_t
  • FeSimdRodConstraintAnim_t
  • FeSimdRodConstraint_t
  • FeSimdSpringIntegrator_t
  • FeSimdTri_t
  • FeSoftParent_t
  • FeSourceEdge_t
  • FeSphereRigid_t
  • FeSpringIntegrator_t
  • FeStiffHingeBuild_t
  • FeTaperedCapsuleRigid_t
  • FeTaperedCapsuleStretch_t
  • FeTreeChildren_t
  • FeTri_t
  • FeTwistConstraint_t
  • FeVertexMapBuild_t
  • FeVertexMapDesc_t
  • FeWeightedNode_t
  • FeWorldCollisionParams_t
  • FourCovMatrices3
  • FourVectors2D
  • JointAxis_t
  • JointMotion_t
  • OldFeEdge_t
  • PhysFeModelDesc_t
  • RnBlendVertex_t
  • RnBodyDesc_t
  • RnCapsuleDesc_t
  • RnCapsule_t
  • RnFace_t
  • RnHalfEdge_t
  • RnHullDesc_t
  • RnHull_t
  • RnMeshDesc_t
  • RnMesh_t
  • RnNode_t
  • RnPlane_t
  • RnShapeDesc_t
  • RnSoftbodyCapsule_t
  • RnSoftbodyParticle_t
  • RnSoftbodySpring_t
  • RnSphereDesc_t
  • RnTriangle_t
  • RnVertex_t
  • RnWing_t
  • VertexPositionColor_t
  • VertexPositionNormal_t
  • CBasePulseGraphInstance
  • CPulseArraylib
  • CPulseCell_Base
  • CPulseCell_BaseFlow
  • CPulseCell_BaseLerp
  • CPulseCell_BaseLerp::CursorState_t
  • CPulseCell_BaseRequirement
  • CPulseCell_BaseState
  • CPulseCell_BaseValue
  • CPulseCell_BaseYieldingInflow
  • CPulseCell_BooleanSwitchState
  • CPulseCell_CursorQueue
  • CPulseCell_FireCursors
  • CPulseCell_Inflow_BaseEntrypoint
  • CPulseCell_Inflow_EntOutputHandler
  • CPulseCell_Inflow_EventHandler
  • CPulseCell_Inflow_GraphHook
  • CPulseCell_Inflow_Method
  • CPulseCell_Inflow_ObservableVariableListener
  • CPulseCell_Inflow_Wait
  • CPulseCell_Inflow_Yield
  • CPulseCell_InlineNodeSkipSelector
  • CPulseCell_IntervalTimer
  • CPulseCell_IntervalTimer::CursorState_t
  • CPulseCell_IsRequirementValid
  • CPulseCell_IsRequirementValid::Criteria_t
  • CPulseCell_LimitCount
  • CPulseCell_LimitCount::Criteria_t
  • CPulseCell_LimitCount::InstanceState_t
Type / to search
  1. Dota 2
  2. physicslib
  3. FeVertexMapDesc_t

FeVertexMapDesc_t

  • sName: CUtlString0 (0x00)
  • nNameHash: uint328 (0x08)
  • nColor: uint3212 (0x0C)
  • nFlags: uint3216 (0x10)
  • nVertexBase: uint1620 (0x14)
  • nVertexCount: uint1622 (0x16)
  • nMapOffset: uint3224 (0x18)
  • nNodeListOffset: uint3228 (0x1C)
  • vCenterOfMass: Vector32 (0x20)
  • flVolumetricSolveStrength: float3244 (0x2C)
  • nScaleSourceNode: int16 = -148 (0x30)
  • nNodeListCount: uint1650 (0x32)
Referenced by (1)
PhysFeModelDesc_tm_VertexMaps
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.