MNetworkVarNames
"EHANDLE m_vecUseEntities""byte m_nGeneralScreenFade""int m_nCraftingCurrency""float m_flLastTimeInCombat""float m_flLastTimeHealthChanged"
Inherits from (415 fields)
- m_flWeaponSwitchTime: float32
- m_flGlobalReceivedDamageScale: float32
- m_flElapsedGameTime: float32
- m_flLastHeadcrabFacehugTime: float32
- m_bSilenced: bool
- m_flLastTimeInCombat: float32
- m_flLastErrorSoundTime: float32
- m_bInContiuousTurn: bool
- m_flLastItemDepositTime: float32
- m_nRemovedResources: int32
- m_bForceFall: bool
- m_bIsTeleporting: bool
- m_flLastPlayerTeleportTime: float32
- m_flLastShiftDashJumpTime: float32
- m_flNextTPFootstepTime: float32
- m_flHMDCollisionRadius: float32
- m_bHeadInPeephole: bool
- m_nPlaneSide: int32
- m_flInvalidHeadStartTime: float32
- m_nLastClipInBackpack: uint8[32]
- m_flSporeExposureDuration: float32
- m_nCoughCount: int32
- m_bCoveringMouth: bool
- m_bSuppressCough: bool
- m_bHandEnergyResidual: bool
- m_flNextWarnCombineTime: float32
- m_bMuzzleFlashEmitLight: bool
- m_nFakeExplosiveDamage: int32
- m_bSolvedHackingPuzzle: bool[8]
- m_bChangingHealth: bool
- m_flStartHealthTime: float32
- m_flTargetHealthTime: float32
- m_nStartHealth: int32
- m_nTargetHealth: int32
- m_flWalkFallZ: float32
- m_flWalkZ: float32
- m_iLastValidPosition: int32
- m_bContinuousStuck: bool
- m_bShiftDashJump: bool
- m_bTeleportTargetLethal: bool
- m_flTeleportTargetLethalTime: float32
- m_bGrabbedByBarnacle: bool
- m_bMovementOnPrimaryHand: bool
- m_bDLCWeaponSkinsOff: bool
Referenced by (7)
Also in