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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPhysicsProp
  4. CHLVR_Weapon_Rapidfire_Energy_Ball

CHLVR_Weapon_Rapidfire_Energy_Ball

Inherits from (229 fields)
CPhysicsPropCBreakablePropCBasePropCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_nBallParticle: ParticleIndex_t
  • m_hWeapon: CHandle< CHLVR_Weapon_Rapidfire >
  • m_hHoldingHand: CHandle< CPropVRHand >
  • m_hTargetEnt: CHandle< CBaseEntity >
  • m_hLaunchedHand: CHandle< CPropVRHand >
  • m_bLaunched: bool
  • m_flLaunchTime: float32
  • m_vLaunchDir: Vector
  • m_flLastBounceTime: float32
  • m_flSpeed: float32
  • m_bStruckEntity: bool
  • m_bDead: bool
  • m_bFlyingBackToHand: bool
  • m_bShouldReturnToHand: bool
  • m_flPickupTime: float32
Referenced by (1)
CHLVR_Weapon_Rapidfirem_hLoadedEnergyBall
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.