Source 2 Viewer
  • CHLVR_Weapon_Base
  • CHLVR_Weapon_Crowbar
  • CHLVR_Weapon_CrowbarPhysics
  • CHLVR_Weapon_EnergyGun
  • CHLVR_Weapon_EnergyGun_Hopper_Upgrade
  • CHLVR_Weapon_EnergyGun_Slide_Interactable
  • CHLVR_Weapon_Generic_Pistol
  • CHLVR_Weapon_Generic_Pistol_Slide_Interactable
  • CHLVR_Weapon_Radio
  • CHLVR_Weapon_Rapidfire
  • CHLVR_Weapon_Rapidfire_Ammo_Capsule
  • CHLVR_Weapon_Rapidfire_Bullets_Manager
  • CHLVR_Weapon_Rapidfire_Energy_Ball
  • CHLVR_Weapon_Rapidfire_Extended_Magazine
  • CHLVR_Weapon_Rapidfire_Tag_Dart
  • CHLVR_Weapon_Rapidfire_Tag_Marker
  • CHLVR_Weapon_Rapidfire_Upgrade_Model
  • CHLVR_Weapon_Shotgun
  • CHLVR_Weapon_Shotgun_Ammo_Counter
  • CHLVR_Weapon_Shotgun_Slide_Interactable
  • CHL_VR_Player
  • CHalfLife2
  • CHalfLife2Proxy
  • CHandConformTarget
  • CHandPose
  • CHandUseController
  • CHandUseControllerShared
  • CHandleDummy
  • CHandleTest
  • CHapticRelay
  • CHeadcrab
  • CHealthComponent
  • CHealthKit
  • CHealthVial
  • CHelicopterChunk
  • CHintMessageQueue
  • CHitboxComponent
  • CHunterFlechette
  • CImposterSet
  • CInfoAPCMissileHint
  • CInfoDarknessLightSource
  • CInfoData
  • CInfoDynamicShadowHint
  • CInfoDynamicShadowHintBox
  • CInfoGameEventProxy
  • CInfoInstructorHintTarget
  • CInfoIntermission
  • CInfoLadderDismount
  • CInfoLandmark
  • CInfoOffscreenMovieTexture
  • CInfoOffscreenPanoramaTexture
  • CInfoOverlayAccessor
  • CInfoParticleTarget
  • CInfoPlayerStart
  • CInfoRemarkable
  • CInfoSpawnGroupLandmark
  • CInfoSpawnGroupLoadUnload
  • CInfoTarget
  • CInfoTargetHelicopterCrash
  • CInfoTeleportDestination
  • CInfoTeleportMagnet
  • CInfoVisibilityBox
  • CInfoWorldLayer
  • CInstancedSceneEntity
  • CInstructorEventEntity
  • CItem
  • CItemBattery
  • CItemGeneric
  • CItemGenericTriggerHelper
  • CItemSoda
  • CItemSuit
  • CItem_AR2AltFireRound
  • CItem_AR2_Grenade
  • CItem_AR2_GrenadeAlias_item_ammo_smg1_grenade
  • CItem_AmmoCrate
  • CItem_Box357Rounds
  • CItem_BoxBuckshot
  • CItem_BoxFlareRounds
  • CItem_BoxFlechetteRounds
  • CItem_BoxLRounds
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CAnimInteractable
  4. CHLVR_Weapon_Shotgun_Slide_Interactable

CHLVR_Weapon_Shotgun_Slide_Interactable

MNetworkVarNames
"bool m_bRoundChambered""CHandle< CHLVR_Weapon_Shotgun> m_hAttachedGun"
Inherits from (265 fields)
CAnimInteractableCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_bRoundChambered: bool
    MNetworkEnable
  • m_hAttachedGun: CHandle< CHLVR_Weapon_Shotgun >
    MNetworkEnable
Referenced by (2)
CHLVR_Weapon_Shotgunm_hSliderCItem_HLVR_Weapon_Shotgunm_pSlider
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.