Inherits from (134 fields)
- m_bPoseDataInitialized: bool[2]
- m_nInteractBoneIndex: int32
- m_nInteractBoneIndexOther: int32
- m_bCreateNavObstacle: bool
- m_bSetNavIgnore: bool
- m_vecCycleVelocity: CUtlVector< float32 >
- m_PositionNormalized: CEntityOutputTemplate< float32 >
- m_PositionNormalizedInverted: CEntityOutputTemplate< float32 >
- m_PositionRaw: CEntityOutputTemplate< float32 >
- m_PositionInitialLimitsRemap: CEntityOutputTemplate< float32 >
- m_VelocityNormalized: CEntityOutputTemplate< float32 >
- m_bHasObjectRequirement: bool
- m_flInitialCompletionAmount: float32
- m_flTargetCompletionValueA: float32
- m_flTargetCompletionValueB: float32
- m_flTargetCompletionValueC: float32
- m_flTargetCompletionValueD: float32
- m_flTargetCompletionValueE: float32
- m_flTargetCompletionValueF: float32
- m_flTargetCompletionThreshold: float32
- m_flPositiveResistance: float32
- m_flReturnToCompletionAmount: float32
- m_flReturnToCompletionThreshold: float32
- m_flAnimationDuration: float32
- m_flVolume: float32
- m_bDisabled: bool
- m_bInteractionDisabled: bool
- m_bLocked: bool
- m_bOnlyRunForward: bool
- m_bOnlyRunBackward: bool
- m_flLimitForward: float32
- m_flInitialLimitForward: float32
- m_flLimitBackward: float32
- m_flInitialLimitBackward: float32
- m_flLimitLocked: float32
- m_flLimitStop: float32
- m_bAllowGravityGunPull: bool
- m_bRetainVelocity: bool
- m_bIgnoreHandRotation: bool
- m_bIgnoreHandPosition: bool
- m_bReactToDynamicPhysics: bool
- m_bDoHapticsOnBothHands: bool
- m_bReleaseOnPlayerDamage: bool
- m_bBehaveAsPropPhysics: bool
- m_flCycleRaw: float32
- m_flCycleRawLocked: float32
- m_BoneSetupMask: CUtlVectorFixedGrowable< uint32 >
- m_flInteractStartDistance: float32
- m_flInteractEndDistance: float32
- m_flStartedReturningAtTime: float32
- m_flStartedReturningAtCycleRaw: float32
- m_flShouldFinishReturningAtTime: float32
- m_nCurrentMoveSoundType: int32
- m_ParamCodeVol: uint32
- m_ParamAnimPct: uint32
- m_ParamCycleAmt: uint32
- m_bSupportsTwoHanded: bool
- m_bEnableSubModelUpdates: bool
- m_bOldDisabled: bool
- m_bPlayingAnimation: bool
- m_flPlayAnimRestoreCycle: float32
- m_bCustomPose: bool
- m_flThinkUntil: float32
- m_flReturnToCompletionDelay: float32
- m_flHandReleaseTime: float32
Referenced by (12)
Also in