Source 2 Viewer
  • CAI_GoalEntity
  • CAI_GoalEntity::SearchType_t
  • CAI_Hint
  • CAI_HunterEscortBehavior
  • CAI_LeadBehavior
  • CAI_LeadGoal
  • CAI_LeadGoal_Weapon
  • CAI_Link
  • CAI_LookTarget
  • CAI_MoveMonitor
  • CAI_NetworkManager
  • CAI_PlayerAlly
  • CAI_PoliceGoal
  • CAI_PolicingBehavior
  • CAI_ProxTester
  • CAI_RadialLinkController
  • CAI_RappelBehavior
  • CAI_Relationship
  • CAI_Scheduler
  • CAI_ScriptConditions
  • CAI_ScriptConditionsElement
  • CAI_ScriptedSchedule
  • CAI_ScriptedSchedule::Schedule_t
  • CAI_ScriptedSentence
  • CAI_ScriptedSequence
  • CAI_SentenceBase
  • CAI_SpeechFilter
  • CAI_Spotlight
  • CAI_StandoffBehavior
  • CAI_StandoffGoal
  • CAI_StandoffGoal::Aggressiveness_t
  • CAI_TestHull
  • CAI_TrackPather
  • CAI_TrackPather::PauseState_t
  • CAPCMissile
  • CAmbientGeneric
  • CAnimGraphNetworkedVariables
  • CAnimInteractable
  • CAnimInteractable::ReturnToCompletionStyle_t
  • CAntlionRepellant
  • CAntlionTemplateMaker
  • CAreaPortal
  • CArmoredHeadcrab
  • CAssaultPoint
  • CAttachedArmorProp
  • CAttachedItemManager
  • CAttachedManhack
  • CAvoidBox
  • CAvoidSphere
  • CBarnacleGrabTrigger
  • CBarnacleTongueTip
  • CBaseAnimating
  • CBaseAnimatingController
  • CBaseAnimatingOverlay
  • CBaseAnimatingOverlayController
  • CBaseButton
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseCombatCharacter::DamageHistory
  • CBaseCombatWeapon
  • CBaseCurveOverTime
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseFilter
  • CBaseFire
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseGrenadeConcussion
  • CBaseGrenadeTimed
  • CBaseHLBludgeonWeapon
  • CBaseHLCombatWeapon
  • CBaseHeadcrab
  • CBaseHelicopter
  • CBaseModelEntity
  • CBaseMoveBehavior
  • CBaseMultiplayerPlayer
  • CBaseNPCMaker
  • CBaseNPCMaker::ThreeStateDist_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseEntity
  4. CAI_ScriptConditions

CAI_ScriptConditions

Inherits from (95 fields)
CBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_OnConditionsSatisfied: CEntityIOOutput
  • m_OnConditionsTimeout: CEntityIOOutput
  • m_NoValidActors: CEntityIOOutput
  • m_fDisabled: bool
  • m_bLeaveAsleep: bool
  • m_hTarget: CHandle< CBaseEntity >
  • m_flRequiredDuration: float32
  • m_fMinState: NPC_STATE
  • m_fMaxState: NPC_STATE
  • m_fScriptStatus: ThreeState_t
  • m_fActorSeePlayer: ThreeState_t
  • m_Actor: CUtlSymbolLarge
  • m_flPlayerActorProximity: float32
  • m_PlayerActorProxTester: CAI_ProxTester
  • m_flPlayerActorFOV: float32
  • m_bPlayerActorFOVTrueCone: bool
  • m_fPlayerActorLOS: ThreeState_t
  • m_fActorSeeTarget: ThreeState_t
  • m_flActorTargetProximity: float32
  • m_ActorTargetProxTester: CAI_ProxTester
  • m_flPlayerTargetProximity: float32
  • m_PlayerTargetProxTester: CAI_ProxTester
  • m_flPlayerTargetFOV: float32
  • m_bPlayerTargetFOVTrueCone: bool
  • m_fPlayerTargetLOS: ThreeState_t
  • m_fPlayerBlockingActor: ThreeState_t
  • m_fActorInPVS: ThreeState_t
  • m_flMinTimeout: float32
  • m_flMaxTimeout: float32
  • m_fActorInVehicle: ThreeState_t
  • m_fPlayerInVehicle: ThreeState_t
  • m_ElementList: CUtlVector< CAI_ScriptConditionsElement >
Also in
Deadlock
Machine-readable data for scripts and AI agents: llms.txt.