Source 2 Viewer
CAI_ScriptConditions
CAI_ScriptConditionsElement
CAI_ScriptedSchedule
CAI_ScriptedSchedule::Schedule_t
CAI_ScriptedSentence
CAI_ScriptedSequence
CAI_SentenceBase
CAI_SpeechFilter
CAI_Spotlight
CAI_StandoffBehavior
CAI_StandoffGoal
CAI_StandoffGoal::Aggressiveness_t
CAI_TestHull
CAI_TrackPather
CAI_TrackPather::PauseState_t
CAPCMissile
CAmbientGeneric
CAnimGraphNetworkedVariables
CAnimInteractable
CAnimInteractable::ReturnToCompletionStyle_t
CAntlionRepellant
CAntlionTemplateMaker
CAreaPortal
CArmoredHeadcrab
CAssaultPoint
CAttachedArmorProp
CAttachedItemManager
CAttachedManhack
CAvoidBox
CAvoidSphere
CBarnacleGrabTrigger
CBarnacleTongueTip
CBaseAnimating
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseButton
CBaseClientUIEntity
CBaseCombatCharacter
CBaseCombatCharacter::DamageHistory
CBaseCombatWeapon
CBaseCurveOverTime
CBaseDMStart
CBaseDoor
CBaseEntity
CBaseFilter
CBaseFire
CBaseFlex
CBaseFlexAlias_funCBaseFlex
CBaseGrenade
CBaseGrenadeConcussion
CBaseGrenadeTimed
CBaseHLBludgeonWeapon
CBaseHLCombatWeapon
CBaseHeadcrab
CBaseHelicopter
CBaseModelEntity
CBaseMoveBehavior
CBaseMultiplayerPlayer
CBaseNPCMaker
CBaseNPCMaker::ThreeStateDist_t
CBaseNPCMaker::ThreeStateYesNo_t
CBasePlatTrain
CBasePlayer
CBaseProp
CBasePropDoor
CBaseServerVehicle
CBaseServerVehicle::entryanim_t
CBaseServerVehicle::exitanim_t
CBaseToggle
CBaseTraversalTeleportInterruptTrigger
CBaseTraversalTrigger
CBaseTrigger
CBaseVRHandAttachment
CBaseViewModel
CBaseXenFoliage
CBeam
CBlackHeadcrab
CBlackHeadcrabAlias_npc_headcrab_poison
CBlindZombie
Schemas
ConVars
& Commands
Type
/
to search
Half-Life: Alyx
server
CAnimInteractable::ReturnToCompletionStyle_t
CAnimInteractable::ReturnToCompletionStyle_t
uint32_t
CAnimInteractable::RETURN_STYLE_EASEIN_EASEOUT
=
0
0x00
CAnimInteractable::RETURN_STYLE_EASEIN_ONLY
=
1
0x01
CAnimInteractable::RETURN_STYLE_EASEOUT_ONLY
=
2
0x02
CAnimInteractable::RETURN_STYLE_BOUNCE
=
3
0x03
CAnimInteractable::RETURN_STYLE_LERP
=
4
0x04
Referenced by (1)
CAnimInteractable
m_ReturnToCompletionStyle