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  • CBarnacleGrabTrigger
  • CBarnacleTongueTip
  • CBaseAnimating
  • CBaseAnimatingController
  • CBaseAnimatingOverlay
  • CBaseAnimatingOverlayController
  • CBaseButton
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseCombatCharacter::DamageHistory
  • CBaseCombatWeapon
  • CBaseCurveOverTime
  • CBaseDMStart
  • CBaseDoor
  • CBaseEntity
  • CBaseFilter
  • CBaseFire
  • CBaseFlex
  • CBaseFlexAlias_funCBaseFlex
  • CBaseGrenade
  • CBaseGrenadeConcussion
  • CBaseGrenadeTimed
  • CBaseHLBludgeonWeapon
  • CBaseHLCombatWeapon
  • CBaseHeadcrab
  • CBaseHelicopter
  • CBaseModelEntity
  • CBaseMoveBehavior
  • CBaseMultiplayerPlayer
  • CBaseNPCMaker
  • CBaseNPCMaker::ThreeStateDist_t
  • CBaseNPCMaker::ThreeStateYesNo_t
  • CBasePlatTrain
  • CBasePlayer
  • CBaseProp
  • CBasePropDoor
  • CBaseServerVehicle
  • CBaseServerVehicle::entryanim_t
  • CBaseServerVehicle::exitanim_t
  • CBaseToggle
  • CBaseTraversalTeleportInterruptTrigger
  • CBaseTraversalTrigger
  • CBaseTrigger
  • CBaseVRHandAttachment
  • CBaseViewModel
  • CBaseXenFoliage
  • CBeam
  • CBlackHeadcrab
  • CBlackHeadcrabAlias_npc_headcrab_poison
  • CBlindZombie
  • CBlindZombiePlayerTeleportTrigger
  • CBlindZombiePlayerTouchTrigger
  • CBlindZombieSoundAreaTrigger
  • CBlindZombieWanderTrigger
  • CBlood
  • CBodyComponent
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBombDropSensor
  • CBombSuppressor
  • CBounceBomb
  • CBreakable
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  • CButtonTimed
  • CChangeLevel
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  • CColorCorrection
  • CColorCorrectionVolume
  • CCombineBounceMine
  • CCombineDropshipContainer
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  • CCombineTankTrigger
  • CCommandPoint
  • CCommentaryAuto
  • CCommentarySystem
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseCombatCharacter
  4. CBaseGrenade

CBaseGrenade

MNetworkExcludeByName
"m_flexWeight""m_blinktoggle""m_nResetEventsParity""m_nMuzzleFlashParity"
Inherits from (175 fields)
CBaseCombatCharacterCBaseFlexCBaseAnimatingOverlayCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_OnPlayerPickup: CEntityIOOutput
  • m_OnExplode: CEntityIOOutput
  • m_bHasWarnedAI: bool
  • m_bIsSmokeGrenade: bool
  • m_bIsLive: bool
    MNetworkEnable
  • m_DmgRadius: float32
    MNetworkBitCount: 10
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 1024.000000
  • m_flDetonateTime: float32
    MNetworkEnable
  • m_flWarnAITime: float32
  • m_flDamage: float32
    MNetworkBitCount: 10
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 256.000000
  • m_iszBounceSound: CUtlSymbolLarge
  • m_ExplosionSound: CUtlString
  • m_hThrower: CHandle< CBaseEntity >
    MNetworkEnable
  • m_hOriginalThrower: CHandle< CBaseEntity >
Referenced by (8)
CBaseGrenadeConcussionCBaseGrenadeTimedCGrenadeAR2CGrenadeBugBaitCGrenadeFragCGrenadeHelicopterCGrenadeSpitCGrenadeSpy
Also in
client.dllCounter-Strike 2
Machine-readable data for scripts and AI agents: llms.txt.