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  • CAnimGraphNetworkedVariables
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  • CBodyComponentBaseModelEntity
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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseToggle
  4. CBaseButton

CBaseButton

MNetworkVarNames
"CHandle< CBaseModelEntity> m_glowEntity""bool m_usable""string_t m_szDisplayText"
Inherits from (138 fields)
CBaseToggleCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_vecMoveDir: Vector
  • m_bMoveDirIsLocal: bool
  • m_fStayPushed: bool
  • m_fRotating: bool
  • m_ls: locksound_t
  • m_sUseSound: CUtlSymbolLarge
  • m_sLockedSound: CUtlSymbolLarge
  • m_sUnlockedSound: CUtlSymbolLarge
  • m_bLockedSentence: uint8
  • m_bUnlockedSentence: uint8
  • m_bLocked: bool
  • m_flUseLockedTime: float32
  • m_bSolidBsp: bool
  • m_OnDamaged: CEntityIOOutput
  • m_OnPressed: CEntityIOOutput
  • m_OnUseLocked: CEntityIOOutput
  • m_OnIn: CEntityIOOutput
  • m_OnOut: CEntityIOOutput
  • m_nState: int32
  • m_hConstraint: CEntityHandle
  • m_hConstraintParent: CEntityHandle
  • m_sGlowEntity: CUtlSymbolLarge
  • m_glowEntity: CHandle< CBaseModelEntity >
    MNetworkEnable
  • m_usable: bool
    MNetworkEnable
  • m_szDisplayText: CUtlSymbolLarge
    MNetworkEnable
Referenced by (3)
CButtonTimedCPhysicalButtonCRotButton
Also in
client.dllCounter-Strike 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.