MNetworkExcludeByName
"m_bClientSideRagdoll""m_iMaxHealth""m_spawnflags""m_takedamage""m_vecAbsVelocity"
Inherits from (4 fields)
- MNetworkAlias: "CBodyComponent"MNetworkPriority: 96MNetworkTypeAlias: "CBodyComponent"MNetworkUserGroup: "CBodyComponent"
- m_iCurrentThinkContext: int32
- m_nLastThinkTick: int32
- m_isSteadyState: CBitVec< 64 >
- m_lastNetworkChange: float32
- m_iHealth: int32
- m_iMaxHealth: int32
- m_lifeState: uint8
- m_bIsNPC: bool
- m_nWaterTouch: uint8
- m_nSlimeTouch: uint8
- m_bRestoreInHierarchy: bool
- m_flMoveDoneTime: float32
- m_flAnimTime: float32MNetworkSerializer: "animTimeSerializer"
- m_flSimulationTime: float32
- m_flCreateTime: float32
- m_iTeamNum: uint8
- m_iSentToClients: int32
- m_flSpeed: float32
- m_iHammerID: int32
- m_spawnflags: uint32
- m_nNextThinkTick: int32MNetworkUserGroup: "LocalPlayerExclusive"
- m_nSimulationTick: int32
- m_fFlags: uint32
- MNetworkUserGroup: "LocalPlayerExclusive"
- m_nPushEnumCount: int32
- m_fEffects: uint32
- m_flFriction: float32
- m_flElasticity: float32MNetworkEncoder: "coord"
- m_nWaterLevel: uint8
- m_bSessionPersister: bool
- m_bDisableLowViolence: bool
- m_nWaterType: uint8
- m_iEFlags: int32
- m_iInitialTeamNum: int32
- m_flNavIgnoreUntilTime: float32
- m_flGroundChangeTime: float32
- m_flGravity: float32
- m_bLagCompensate: bool
- m_flOverriddenFriction: float32
- m_flLocalTime: float32
- m_flVPhysicsUpdateLocalTime: float32
- m_bAllowPrecache: bool
- s_bAbsQueriesValid: bool
Referenced by (440)