Source 2 Viewer
  • HLVRGloveBonemergeTarget_t
  • HLVRHealthStationState_t
  • HLVRInventoryItem_t
  • HLVRSteamStat_Global
  • HLVRSteamStat_PerSlotPerChapter
  • HandHistoryInfo_t
  • HierarchyType_t
  • IClientAlphaProperty
  • IDamageHandler
  • IPlayerTeleportListener
  • IRagdoll
  • IVehicle
  • IntervalTimer
  • JiggleData
  • LOSSpeculativeMuzzle_t
  • LadderMove_t
  • LatchDirtyPermission_t
  • MaterialModifyMode_t
  • MoveCollide_t
  • MoveType_t
  • NPC_STATE
  • OnFrame
  • ParticleIndex_t
  • PerformanceMode_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PoseController_FModType_t
  • PostProcessParameterNames_t
  • PostProcessParameters_t
  • PrecipitationType_t
  • RagdollBlendDirection
  • RenderFx_t
  • RenderMode_t
  • ScreenEffectType_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • ShatterPanelMode
  • ShatterSurface_t
  • SlideMaterialList_t
  • SolidType_t
  • SurroundingBoundsType_t
  • TeleportGoalData_t
  • TimedEvent
  • TimelineCompression_t
  • TonemapParameters_t
  • TransitioningLayer_t
  • UpgradeEntry_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewLockData_t
  • WeaponState_t
  • WorldTextAttachmentType_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • audioparams_t
  • c_vehicleview_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • eCarryLerpType
  • eLiteralHandType
  • eLogicalHandType
  • fogparams_t
  • gamerules_roundstate_t
  • gender_t
  • handposepair_t
  • hudtextparms_t
  • interactions_data_t
  • interactions_t
  • prevent_interaction_t
  • ragdoll_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. MoveType_t

MoveType_t

uint8_t
  • MOVETYPE_NONE = 00x00
  • MOVETYPE_ISOMETRIC = 10x01
  • MOVETYPE_WALK = 20x02
  • MOVETYPE_STEP = 30x03
  • MOVETYPE_FLY = 40x04
  • MOVETYPE_FLYGRAVITY = 50x05
  • MOVETYPE_VPHYSICS = 60x06
  • MOVETYPE_PUSH = 70x07
  • MOVETYPE_NOCLIP = 80x08
  • MOVETYPE_LADDER = 90x09
  • MOVETYPE_OBSERVER = 100x0A
  • MOVETYPE_CUSTOM = 110x0B
  • MOVETYPE_VR_TELEPORT_BLINK = 120x0C
  • MOVETYPE_VR_TELEPORT_SHIFT = 130x0D
  • MOVETYPE_VR_CONTINUOUS_HEAD = 140x0E
  • MOVETYPE_VR_CONTINUOUS_HAND = 150x0F
  • MOVETYPE_LAST = 110x0B
  • MOVETYPE_MAX_BITS = 40x04
Referenced by (5)
C_BaseEntitym_MoveTypeCBaseEntitym_MoveTypeCBaseEntitym_PreStasisMoveTypeCScriptItemm_MoveTypeOverridelerpdata_tm_MoveType
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.