Source 2 Viewer
  • JiggleData
  • LOSSpeculativeMuzzle_t
  • LadderMove_t
  • LatchDirtyPermission_t
  • MaterialModifyMode_t
  • MoveCollide_t
  • MoveType_t
  • NPC_STATE
  • OnFrame
  • ParticleIndex_t
  • PerformanceMode_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PoseController_FModType_t
  • PostProcessParameterNames_t
  • PostProcessParameters_t
  • PrecipitationType_t
  • RagdollBlendDirection
  • RenderFx_t
  • RenderMode_t
  • ScreenEffectType_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • ShatterPanelMode
  • ShatterSurface_t
  • SlideMaterialList_t
  • SolidType_t
  • SurroundingBoundsType_t
  • TeleportGoalData_t
  • TimedEvent
  • TimelineCompression_t
  • TonemapParameters_t
  • TransitioningLayer_t
  • UpgradeEntry_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewLockData_t
  • WeaponState_t
  • WorldTextAttachmentType_t
  • WorldTextPanelHorizontalAlign_t
  • WorldTextPanelOrientation_t
  • WorldTextPanelVerticalAlign_t
  • audioparams_t
  • c_vehicleview_t
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • eCarryLerpType
  • eLiteralHandType
  • eLogicalHandType
  • fogparams_t
  • gamerules_roundstate_t
  • gender_t
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  • hudtextparms_t
  • interactions_data_t
  • interactions_t
  • prevent_interaction_t
  • ragdoll_t
  • ragdollelement_t
  • shard_model_desc_t
  • sky3dparams_t
  • soundlevel_t
  • thinkfunc_t
  • tracked_explosions_t
  • vote_create_failed_t
  • vr_weapon_reload_state_t
  • weaponswitch_item_position_t
  • AIHullFlags_t
  • AIReadinessUse_t
  • AIReadiness_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. RenderFx_t

RenderFx_t

uint8_t
  • kRenderFxNone = 00x00
  • kRenderFxPulseSlow = 10x01
  • kRenderFxPulseFast = 20x02
  • kRenderFxPulseSlowWide = 30x03
  • kRenderFxPulseFastWide = 40x04
  • kRenderFxFadeSlow = 50x05
  • kRenderFxFadeFast = 60x06
  • kRenderFxSolidSlow = 70x07
  • kRenderFxSolidFast = 80x08
  • kRenderFxStrobeSlow = 90x09
  • kRenderFxStrobeFast = 100x0A
  • kRenderFxStrobeFaster = 110x0B
  • kRenderFxFlickerSlow = 120x0C
  • kRenderFxFlickerFast = 130x0D
  • kRenderFxNoDissipation = 140x0E
  • kRenderFxFadeOut = 150x0F
  • kRenderFxFadeIn = 160x10
  • kRenderFxPulseFastWider = 170x11
  • kRenderFxGlowShell = 180x12
  • kRenderFxMax = 190x13
Referenced by (2)
C_BaseModelEntitym_nRenderFXCBaseModelEntitym_nRenderFX
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.