Source 2 Viewer
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PortraitDisplayMode_t
  • PortraitScale_t
  • PortraitSoundMode_t
  • PortraitSummonsDisplayMode_t
  • PostProcessEffectDef_t
  • PostProcessingGameStates
  • PrefetchType
  • ProjectileBehaviorFlag_t
  • ProjectileInfo_t
  • ProjectileShape_t
  • PropertyUpgrade_t
  • PropertyValueApplyFilter_t
  • RagdollCreationParams_t
  • RecommendedUpgradeHints_t
  • RejuvinatorParams_t
  • RenderFx_t
  • RenderMode_t
  • ReplayEventType_t
  • RequestPause_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • STeamFOWEntity
  • STrooperFOWEntity
  • SVC_Messages
  • SVC_Messages_LowFrequency
  • SatVolumeIndex_t
  • ScalingPowerupDefinition_t
  • SceneEventId_t
  • SceneRequestHandle_t
  • ScriptedOnDeath_t
  • SectionAttributes_t
  • SectionProperties_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • SettingsSearchDataIndex_t
  • SettingsSectionIndex_t
  • SettingsSubSectionIndex_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • ShopGroups_t
  • ShotID_t
  • SignonState_t
  • SlashInfo_t
  • SolidType_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • SquadSlotId_t
  • SquadSlotNPCEntry_t
  • StanceType_t
  • StartupBehavior_t
  • StatViewerModifierValues_t
  • StatWithCategory_t
  • StatsUsageFlags_t
  • StatusEffectProperty_t
  • StolenAbilityPair_t
  • StreetBrawlGameRoundDrafts_t
  • StreetBrawlItemDraftRoundParams_t
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • TakeDamageFlags_t
  • TeleporterParams_t
  • TimeScalingValue_t
  • TimedEvent
  • TimelineCompression_t
  • TrackedStatAggregateData_t
  • TrackedStatExpressionData_t
  • TrackedStatHeroAdjectiveData_t
  • TrackedStatID_t
  • TrackedStatNetworkData_t
  • TrackedStatValue_t
  • TrooperType_t
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  1. Deadlock
  2. client
  3. RenderFx_t

RenderFx_t

uint8_t
  • kRenderFxNone = 00x00
  • kRenderFxPulseSlow = 10x01
  • kRenderFxPulseFast = 20x02
  • kRenderFxPulseSlowWide = 30x03
  • kRenderFxPulseFastWide = 40x04
  • kRenderFxFadeSlow = 50x05
  • kRenderFxFadeFast = 60x06
  • kRenderFxSolidSlow = 70x07
  • kRenderFxSolidFast = 80x08
  • kRenderFxStrobeSlow = 90x09
  • kRenderFxStrobeFast = 100x0A
  • kRenderFxStrobeFaster = 110x0B
  • kRenderFxFlickerSlow = 120x0C
  • kRenderFxFlickerFast = 130x0D
  • kRenderFxFadeOut = 140x0E
  • kRenderFxFadeIn = 150x0F
  • kRenderFxPulseFastWider = 160x10
  • kRenderFxMax = 170x11
Referenced by (2)
C_BaseModelEntitym_nRenderFXCBaseModelEntitym_nRenderFX
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.