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PortraitSummonsDisplayMode_t
PostProcessEffectDef_t
PostProcessingGameStates
PrefetchType
ProjectileBehaviorFlag_t
ProjectileInfo_t
ProjectileShape_t
PropertyUpgrade_t
PropertyValueApplyFilter_t
RagdollCreationParams_t
RecommendedUpgradeHints_t
RejuvinatorParams_t
RenderFx_t
RenderMode_t
ReplayEventType_t
RequestPause_t
ResponseFollowup
ResponseParams
RumbleEffect_t
STeamFOWEntity
STrooperFOWEntity
SVC_Messages
SVC_Messages_LowFrequency
SatVolumeIndex_t
ScalingPowerupDefinition_t
SceneEventId_t
SceneRequestHandle_t
ScriptedOnDeath_t
SectionAttributes_t
SectionProperties_t
SequenceFinishNotifyState_t
SequenceHistory_t
SettingsSearchDataIndex_t
SettingsSectionIndex_t
SettingsSubSectionIndex_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShopGroups_t
ShotID_t
SignonState_t
SlashInfo_t
SolidType_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
SquadSlotId_t
SquadSlotNPCEntry_t
StanceType_t
StartupBehavior_t
StatViewerModifierValues_t
StatWithCategory_t
StatsUsageFlags_t
StatusEffectProperty_t
StolenAbilityPair_t
StreetBrawlGameRoundDrafts_t
StreetBrawlItemDraftRoundParams_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TeleporterParams_t
TimeScalingValue_t
TimedEvent
TimelineCompression_t
TrackedStatAggregateData_t
TrackedStatExpressionData_t
TrackedStatHeroAdjectiveData_t
TrackedStatID_t
TrackedStatNetworkData_t
TrackedStatValue_t
TrooperType_t
UnitFilterResult
UnreachableCallReason_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
Type
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Deadlock
client
STeamFOWEntity
STeamFOWEntity
MNetworkVarNames
"CEntityIndex m_nEntIndex"
"int m_nTeam"
"Class_T m_eClass"
"int m_iLane"
"EMinimapHeight m_eHeight"
expand…
m_nEntIndex
:
CEntityIndex
48 (0x30)
MNetworkEnable
m_nTeam
:
int32
52 (0x34)
MNetworkEnable
m_eClass
:
Class_T
56 (0x38)
MNetworkEnable
m_iLane
:
int32
60 (0x3C)
MNetworkEnable
m_eHeight
:
EMinimapHeight
64 (0x40)
MNetworkEnable
m_bVisibleOnMap
:
bool
65 (0x41)
MNetworkEnable
m_bBackdoorProtectionActive
:
bool
66 (0x42)
MNetworkEnable
m_nTickHidden
:
GameTick_t
68 (0x44)
MNetworkEnable
m_strEntityName
:
CUtlString
72 (0x48)
MNetworkEnable
m_nHealthPercent
:
uint8
80 (0x50)
MNetworkEnable
m_nPositionX
:
uint8
81 (0x51)
MNetworkEnable
MNetworkPriority
: 32
m_nPositionY
:
uint8
82 (0x52)
MNetworkEnable
MNetworkPriority
: 32
Referenced by (1)
C_CitadelTeam
m_vecFOWEntities
Also in
server.dll