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  • PortraitSummonsDisplayMode_t
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Type / to search
  1. Deadlock
  2. client
  3. STeamFOWEntity

STeamFOWEntity

MNetworkVarNames
"CEntityIndex m_nEntIndex""int m_nTeam""Class_T m_eClass""int m_iLane""EMinimapHeight m_eHeight"
  • m_nEntIndex: CEntityIndex48 (0x30)
    MNetworkEnable
  • m_nTeam: int3252 (0x34)
    MNetworkEnable
  • m_eClass: Class_T56 (0x38)
    MNetworkEnable
  • m_iLane: int3260 (0x3C)
    MNetworkEnable
  • m_eHeight: EMinimapHeight64 (0x40)
    MNetworkEnable
  • m_bVisibleOnMap: bool65 (0x41)
    MNetworkEnable
  • m_bBackdoorProtectionActive: bool66 (0x42)
    MNetworkEnable
  • m_nTickHidden: GameTick_t68 (0x44)
    MNetworkEnable
  • m_strEntityName: CUtlString72 (0x48)
    MNetworkEnable
  • m_nHealthPercent: uint880 (0x50)
    MNetworkEnable
  • m_nPositionX: uint881 (0x51)
    MNetworkEnable
    MNetworkPriority: 32
  • m_nPositionY: uint882 (0x52)
    MNetworkEnable
    MNetworkPriority: 32
Referenced by (1)
C_CitadelTeamm_vecFOWEntities
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.