Source 2 Viewer
  • C_BreakableProp
  • C_CProjectile_Rutger_Rocket
  • C_CitadelBaseAbility
  • C_CitadelBoomerangProjectile
  • C_CitadelClimbRopeTrigger
  • C_CitadelConfigurableTrackedProjectile
  • C_CitadelDruidInvisBush
  • C_CitadelGameRules
  • C_CitadelGameRulesProxy
  • C_CitadelIdolReturnTrigger
  • C_CitadelItemPickup
  • C_CitadelMinimapBoundary
  • C_CitadelObserverPawn
  • C_CitadelPlayerBotNPCBrain
  • C_CitadelPlayerPawn
  • C_CitadelProjectile
  • C_CitadelProjectile_ImmobilizeTrap
  • C_CitadelShopTunnelTrigger
  • C_CitadelSpawnBlocker
  • C_CitadelTeam
  • C_CitadelTeleportTrigger
  • C_CitadelTrackedProjectile
  • C_CitadelTriggerHideout
  • C_CitadelViscousBall
  • C_CitadelZiplinePath
  • C_Citadel_BaseProp_MidStairs
  • C_Citadel_Bounce_Pad
  • C_Citadel_BreakableDroppedGoldPickup
  • C_Citadel_BreakableDroppedNecroPickup
  • C_Citadel_BreakableProp
  • C_Citadel_BreakablePropPickup
  • C_Citadel_BreakableProp_GraphController
  • C_Citadel_BreakblePropGoldPickup
  • C_Citadel_BreakblePropHealthPickup
  • C_Citadel_BreakblePropModifierPickup
  • C_Citadel_CatAnimating
  • C_Citadel_DeployablePreview
  • C_Citadel_DeployablePreview_GraphController
  • C_Citadel_Destroyable_Building
  • C_Citadel_DruidHealingFruit
  • C_Citadel_DruidHealingTree
  • C_Citadel_DruidPlantShield
  • C_Citadel_DynamicProp
  • C_Citadel_FissureWall
  • C_Citadel_GraveStone_Blocker
  • C_Citadel_Hideout_Ball
  • C_Citadel_Hideout_Clock
  • C_Citadel_Ice_Dome_Blocker
  • C_Citadel_Ice_Path_Shard_Physics
  • C_Citadel_Magic_Beam_Blocker
  • C_Citadel_Nano_Predatory_Statue
  • C_Citadel_PestilenceDroneDispenser
  • C_Citadel_PickupItemSpawner
  • C_Citadel_Projectile_Archer_ChargedShot
  • C_Citadel_Projectile_Bebop_Hook
  • C_Citadel_Projectile_BloodBomb
  • C_Citadel_Projectile_DustStorm
  • C_Citadel_Projectile_Guided_Arrow
  • C_Citadel_Projectile_SettingSun
  • C_Citadel_Projectile_Viscous_GooGrenade
  • C_Citadel_Projectile_Wrecker_Teleport
  • C_Citadel_Projectile_WreckingBall
  • C_Citadel_PunchablePowerup
  • C_Citadel_RestorativeGooCube
  • C_Citadel_Shield
  • C_Citadel_SmokeGrenade_Blocker
  • C_Citadel_SpiderAnimating
  • C_ClientRagdoll
  • C_ColorCorrection
  • C_ColorCorrectionVolume
  • C_CommandContext
  • C_ConditionalCollidable
  • C_DynamicLight
  • C_DynamicProp
  • C_DynamicPropAlias_cable_dynamic
  • C_DynamicPropAlias_dynamic_prop
  • C_DynamicPropAlias_prop_dynamic_override
  • C_EconEntity
  • C_EconEntity::AttachedModelData_t
  • C_EconEntity::AttachedParticleInfo_t
Type / to search
  1. Deadlock
  2. client
  3. C_Team
  4. C_CitadelTeam

C_CitadelTeam

MNetworkVarNames
"float32 m_flBaseObjectiveHealth""int m_vecBaseLocationX""int m_vecBaseLocationY""bool m_bHasValidBaseLocation""int m_nBossesAlive"
Inherits from (89 fields)
C_TeamC_BaseEntityCEntityInstance
  • m_flBaseObjectiveHealth: float321704 (0x06A8)
    MNetworkEnable
  • m_vecBaseLocationX: int321708 (0x06AC)
    MNetworkEnable
  • m_vecBaseLocationY: int321712 (0x06B0)
    MNetworkEnable
  • m_bHasValidBaseLocation: bool1716 (0x06B4)
    MNetworkEnable
  • m_nBossesAlive: int321720 (0x06B8)
    MNetworkEnable
  • m_nBossesMax: int321724 (0x06BC)
    MNetworkEnable
  • m_nFlexSlotsUnlocked: EFlexSlotTypes_t1728 (0x06C0)
    MNetworkEnable
  • m_nBaseGuardianLanesCleared: int321732 (0x06C4)
    MNetworkEnable
  • m_vecFOWEntities: C_UtlVectorEmbeddedNetworkVar< STeamFOWEntity >1736 (0x06C8)
    MNetworkEnable
  • m_nStreetBrawlScore: int321840 (0x0730)
    MNetworkEnable
  • m_nStreetBrawlScoreLastRound: int321844 (0x0734)
    MNetworkEnable
Also in
server.dll
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.