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C_BreakableProp
C_CProjectile_Rutger_Rocket
C_CitadelBaseAbility
C_CitadelBoomerangProjectile
C_CitadelClimbRopeTrigger
C_CitadelConfigurableTrackedProjectile
C_CitadelDruidInvisBush
C_CitadelGameRules
C_CitadelGameRulesProxy
C_CitadelIdolReturnTrigger
C_CitadelItemPickup
C_CitadelMinimapBoundary
C_CitadelObserverPawn
C_CitadelPlayerBotNPCBrain
C_CitadelPlayerPawn
C_CitadelProjectile
C_CitadelProjectile_ImmobilizeTrap
C_CitadelShopTunnelTrigger
C_CitadelSpawnBlocker
C_CitadelTeam
C_CitadelTeleportTrigger
C_CitadelTrackedProjectile
C_CitadelTriggerHideout
C_CitadelViscousBall
C_CitadelZiplinePath
C_Citadel_BaseProp_MidStairs
C_Citadel_Bounce_Pad
C_Citadel_BreakableDroppedGoldPickup
C_Citadel_BreakableDroppedNecroPickup
C_Citadel_BreakableProp
C_Citadel_BreakablePropPickup
C_Citadel_BreakableProp_GraphController
C_Citadel_BreakblePropGoldPickup
C_Citadel_BreakblePropHealthPickup
C_Citadel_BreakblePropModifierPickup
C_Citadel_CatAnimating
C_Citadel_DeployablePreview
C_Citadel_DeployablePreview_GraphController
C_Citadel_Destroyable_Building
C_Citadel_DruidHealingFruit
C_Citadel_DruidHealingTree
C_Citadel_DruidPlantShield
C_Citadel_DynamicProp
C_Citadel_FissureWall
C_Citadel_GraveStone_Blocker
C_Citadel_Hideout_Ball
C_Citadel_Hideout_Clock
C_Citadel_Ice_Dome_Blocker
C_Citadel_Ice_Path_Shard_Physics
C_Citadel_Magic_Beam_Blocker
C_Citadel_Nano_Predatory_Statue
C_Citadel_PestilenceDroneDispenser
C_Citadel_PickupItemSpawner
C_Citadel_Projectile_Archer_ChargedShot
C_Citadel_Projectile_Bebop_Hook
C_Citadel_Projectile_BloodBomb
C_Citadel_Projectile_DustStorm
C_Citadel_Projectile_Guided_Arrow
C_Citadel_Projectile_SettingSun
C_Citadel_Projectile_Viscous_GooGrenade
C_Citadel_Projectile_Wrecker_Teleport
C_Citadel_Projectile_WreckingBall
C_Citadel_PunchablePowerup
C_Citadel_RestorativeGooCube
C_Citadel_Shield
C_Citadel_SmokeGrenade_Blocker
C_Citadel_SpiderAnimating
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_ConditionalCollidable
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
C_DynamicPropAlias_prop_dynamic_override
C_EconEntity
C_EconEntity::AttachedModelData_t
C_EconEntity::AttachedParticleInfo_t
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Deadlock
client
C_Team
C_CitadelTeam
C_CitadelTeam
MNetworkVarNames
"float32 m_flBaseObjectiveHealth"
"int m_vecBaseLocationX"
"int m_vecBaseLocationY"
"bool m_bHasValidBaseLocation"
"int m_nBossesAlive"
expand…
Inherits from (89 fields)
C_Team
C_BaseEntity
CEntityInstance
expand fields
m_flBaseObjectiveHealth
:
float32
1704 (0x06A8)
MNetworkEnable
m_vecBaseLocationX
:
int32
1708 (0x06AC)
MNetworkEnable
m_vecBaseLocationY
:
int32
1712 (0x06B0)
MNetworkEnable
m_bHasValidBaseLocation
:
bool
1716 (0x06B4)
MNetworkEnable
m_nBossesAlive
:
int32
1720 (0x06B8)
MNetworkEnable
m_nBossesMax
:
int32
1724 (0x06BC)
MNetworkEnable
m_nFlexSlotsUnlocked
:
EFlexSlotTypes_t
1728 (0x06C0)
MNetworkEnable
m_nBaseGuardianLanesCleared
:
int32
1732 (0x06C4)
MNetworkEnable
m_vecFOWEntities
:
C_UtlVectorEmbeddedNetworkVar
<
STeamFOWEntity
>
1736 (0x06C8)
MNetworkEnable
m_nStreetBrawlScore
:
int32
1840 (0x0730)
MNetworkEnable
m_nStreetBrawlScoreLastRound
:
int32
1844 (0x0734)
MNetworkEnable
Also in
server.dll