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C_BaseToggle
C_BaseTrigger
C_Beam
C_Breakable
C_BreakableProp
C_CProjectile_Rutger_Rocket
C_CitadelBaseAbility
C_CitadelBoomerangProjectile
C_CitadelClimbRopeTrigger
C_CitadelConfigurableTrackedProjectile
C_CitadelDruidInvisBush
C_CitadelGameRules
C_CitadelGameRulesProxy
C_CitadelIdolReturnTrigger
C_CitadelItemPickup
C_CitadelMinimapBoundary
C_CitadelObserverPawn
C_CitadelPlayerBotNPCBrain
C_CitadelPlayerPawn
C_CitadelProjectile
C_CitadelProjectile_ImmobilizeTrap
C_CitadelShopTunnelTrigger
C_CitadelSpawnBlocker
C_CitadelTeam
C_CitadelTeleportTrigger
C_CitadelTrackedProjectile
C_CitadelTriggerHideout
C_CitadelViscousBall
C_CitadelZiplinePath
C_Citadel_BaseProp_MidStairs
C_Citadel_Bounce_Pad
C_Citadel_BreakableDroppedGoldPickup
C_Citadel_BreakableDroppedNecroPickup
C_Citadel_BreakableProp
C_Citadel_BreakablePropPickup
C_Citadel_BreakableProp_GraphController
C_Citadel_BreakblePropGoldPickup
C_Citadel_BreakblePropHealthPickup
C_Citadel_BreakblePropModifierPickup
C_Citadel_CatAnimating
C_Citadel_DeployablePreview
C_Citadel_DeployablePreview_GraphController
C_Citadel_Destroyable_Building
C_Citadel_DruidHealingFruit
C_Citadel_DruidHealingTree
C_Citadel_DruidPlantShield
C_Citadel_DynamicProp
C_Citadel_FissureWall
C_Citadel_GraveStone_Blocker
C_Citadel_Hideout_Ball
C_Citadel_Hideout_Clock
C_Citadel_Ice_Dome_Blocker
C_Citadel_Ice_Path_Shard_Physics
C_Citadel_Magic_Beam_Blocker
C_Citadel_Nano_Predatory_Statue
C_Citadel_PestilenceDroneDispenser
C_Citadel_PickupItemSpawner
C_Citadel_Projectile_Archer_ChargedShot
C_Citadel_Projectile_Bebop_Hook
C_Citadel_Projectile_BloodBomb
C_Citadel_Projectile_DustStorm
C_Citadel_Projectile_Guided_Arrow
C_Citadel_Projectile_SettingSun
C_Citadel_Projectile_Viscous_GooGrenade
C_Citadel_Projectile_Wrecker_Teleport
C_Citadel_Projectile_WreckingBall
C_Citadel_PunchablePowerup
C_Citadel_RestorativeGooCube
C_Citadel_Shield
C_Citadel_SmokeGrenade_Blocker
C_Citadel_SpiderAnimating
C_ClientRagdoll
C_ColorCorrection
C_ColorCorrectionVolume
C_CommandContext
C_ConditionalCollidable
C_DynamicLight
C_DynamicProp
C_DynamicPropAlias_cable_dynamic
C_DynamicPropAlias_dynamic_prop
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Deadlock
client
C_BaseModelEntity
C_CitadelProjectile
C_CitadelProjectile
MNetworkIncludeByName
: "m_flTimeScale"
MNetworkOverride
"m_flTimeScale"
"m_flTimeScale"
MNetworkVarNames
: "Vector m_vInitialVelocity"
expand…
Inherits from (128 fields)
C_BaseModelEntity
C_BaseEntity
CEntityInstance
expand fields
m_flMaxDistance
:
float32
2528 (0x09E0)
m_nCachedExcludeFlags
:
uint64
2536 (0x09E8)
m_bInPortalEnvironment
:
bool
2544 (0x09F0)
m_bHandlingPortalResult
:
bool
2545 (0x09F1)
m_flArmingTime
:
float32
2548 (0x09F4)
m_flChargeAmount
:
float32
2552 (0x09F8)
m_bCollideWithThrower
:
bool
2556 (0x09FC)
m_bNewCollideWithThrower
:
bool
2557 (0x09FD)
m_flTickSoundInterval
:
float32
2568 (0x0A08)
m_vInitialVelocity
:
Vector
2576 (0x0A10)
MNetworkEnable
m_vInitialPosition
:
VectorWS
2588 (0x0A1C)
MNetworkEnable
m_abilityID
:
CUtlStringToken
2600 (0x0A28)
MNetworkEnable
m_sParticleName
:
CUtlSymbolLarge
2608 (0x0A30)
MNetworkEnable
m_vecSpawnPosition
:
Vector
2616 (0x0A38)
MNetworkEnable
m_flProjectileSpeed
:
float32
2628 (0x0A44)
MNetworkEnable
m_flMaxLifetime
:
float32
2632 (0x0A48)
MNetworkEnable
m_flParticleRadius
:
float32
2640 (0x0A50)
MNetworkChangeCallback
: "ParticleRadiusChanged"
MNetworkEnable
m_flPreviousTimeScale
:
float32
2760 (0x0AC8)
Referenced by (40)
CCitadel_Ability_HatTrick
m_hProjectile
CCitadel_Ability_Magician_MagicBolt
m_vecDeployedProjectiles
CCitadel_Projectile_BookwormGun
CCitadel_Projectile_Cyclone
CCitadel_Projectile_FeatherBoomerang
CCitadel_Projectile_MagicBolt
CCitadel_Projectile_Petrify
CCitadel_Projectile_Pillar
+32 more…
Also in
server.dll